Game mechanics

Resist stacking

Resistances from different sources do not add up: each source blocks its share of the damage the others let through. 40% and 20% give 52%, not 60%.

total resistance = 1 − (1 − r₁) × (1 − r₂) × …

Checked in gameRule checked in game against the stat panel: the calculator applies it to every source.

Stacking the best resist items

The strongest items of each type, stacked. The total grows slower than the sum.

ItemsSumReal total
Bullet Resilience30%30.0%
Bullet Resilience and Battle Vest48%42.6%
Bullet Resilience, Battle Vest, and Cheat Death63%51.2%
Bullet Resilience, Battle Vest, Cheat Death, and Metal Skin75%57.1%
Spirit Resilience30%30.0%
Spirit Resilience and Witchmail52%45.4%
Spirit Resilience, Witchmail, and Enchanter's Emblem70%55.2%
Spirit Resilience, Witchmail, Enchanter's Emblem, and Spellbreaker88%63.3%

Effective health

Effective health is health ÷ (1 − resistance): the damage needed to kill before resistances. With 2,500 health:

ResistanceEffective health
0.0%2,500
30.0%3,571
42.6%4,355
51.2%5,124
57.1%5,823

Heroes with their own resistances: Lash (10% Spirit resist) and Pocket (-15% Spirit resist).

Items with bullet resist

ItemTierSoulsResist
Bullet ResilienceT33,20030%
Battle VestT21,60018%
Cheat DeathT46,40015%
Metal SkinT33,20012%
Crushing FistsT46,40012%
IndomitableT46,40010%
Vampiric BurstT46,40010%
Siphon BulletsT46,40010%
Bullet Resist ShredderT21,6009%
SuppressorT21,6008%
BerserkerT33,2008%
Superior DurationT33,2008%
Melee ChargeT21,6006%
FleetfootT21,6006%
Echo ShardT46,4005%

Items with spirit resist

ItemTierSoulsResist
Spirit ResilienceT33,20030%
WitchmailT46,40022%
Enchanter's EmblemT21,60018%
SpellbreakerT46,40018%
Escalating ExposureT46,40017%
SilencerT46,40012%
Greater ExpansionT33,20010%
Dispel MagicT33,20010%
IndomitableT46,40010%
Healing TempoT46,40010%
InfuserT46,40010%
Arctic BlastT46,40010%
Restorative LocketT21,6008%
Mystic VulnerabilityT21,6008%
Blood TributeT33,2008%
Cold FrontT21,6006%
Echo ShardT46,4005%

Resist reduction

Not checked in gameEffects that lower the target’s resist are assumed to combine like resistances, then be subtracted from its resist, which can go below 0 (rule from deadlock.wiki). Items with resist reduction:

Other mechanics

Game data from deadlock-api.com, synced on 10/18/2026. The tables follow every patch.