Headshot multiplier
Heroes list a +65% headshot bonus, but the weapon panel also shows a −30% bonus crit damage scale, a value the game data does not expose. A headshot therefore deals 1 + 0.65 × 0.7 = ×1.455 the body damage, not ×1.65.
headshot multiplier = 1 + headshot bonus × 0.7
Checked in gameMeasured on Vyper in sandbox mode at 5 to 10 m: a 6.58 bullet hits the head for 9.57 (the game rounds to whole numbers), where ×1.65 would give 10.86. The same reduction is assumed for every hero.
Average multiplier by headshot rate
Over a fight, the gain depends on the share of bullets that hit the head: average multiplier = 1 + rate × 0.65 × 0.7.
| Headshot rate | Average multiplier |
|---|---|
| 0% | ×1 |
| 25% | ×1.114 |
| 50% | ×1.228 |
| 75% | ×1.341 |
| 100% | ×1.455 |
Headshot damage of every hero
Bullet damage on the body and on the head, without items, at 0 and at 35 boons.
| Hero | Listed bonus | Real multiplier | Body | Head | Body, 35 boons | Head, 35 boons |
|---|---|---|---|---|---|---|
| Abrams | +65% | ×1.455 | 3.6 | 5.24 | 7.1 | 10.33 |
| Apollo | +65% | ×1.455 | 18.5 | 26.92 | 47.38 | 68.93 |
| Bebop | +65% | ×1.455 | 4.98 | 7.25 | 9.01 | 13.1 |
| Billy | +65% | ×1.455 | 6.3 | 9.17 | 10.75 | 15.63 |
| Calico | +65% | ×1.455 | 1.84 | 2.68 | 3.34 | 4.87 |
| Celeste | +65% | ×1.455 | 18 | 26.19 | 46.7 | 67.95 |
| Deadman Danny | +65% | ×1.455 | 15 | 21.83 | 29.7 | 43.21 |
| Drifter | +65% | ×1.455 | 19.5 | 28.37 | 36.65 | 53.33 |
| Dynamo | +65% | ×1.455 | 12.6 | 18.33 | 30.1 | 43.8 |
| Graves | +65% | ×1.455 | 3.6 | 5.24 | 5.49 | 7.99 |
| Grey Talon | +65% | ×1.455 | 23.51 | 34.21 | 53.26 | 77.49 |
| Haze | +65% | ×1.455 | 5.26 | 7.65 | 10.27 | 14.94 |
| Holliday | +65% | ×1.455 | 19.7 | 28.66 | 59.74 | 86.92 |
| Infernus | +65% | ×1.455 | 5.5 | 8 | 8.58 | 12.48 |
| Ivy | +65% | ×1.455 | 4.45 | 6.47 | 7.25 | 10.55 |
| Kelvin | +65% | ×1.455 | 18.6 | 27.06 | 33.23 | 48.35 |
| Lady Geist | +65% | ×1.455 | 20.7 | 30.12 | 55.7 | 81.04 |
| Lash | +65% | ×1.455 | 8.46 | 12.31 | 19.31 | 28.1 |
| McGinnis | +65% | ×1.455 | 6.08 | 8.85 | 12.07 | 17.55 |
| Mina | +65% | ×1.455 | 7.31 | 10.64 | 16.94 | 24.64 |
| Mirage | +65% | ×1.455 | 14.8 | 21.53 | 25.3 | 36.81 |
| Mo & Krill | +65% | ×1.455 | 2.82 | 4.1 | 5.78 | 8.42 |
| Paige | +65% | ×1.455 | 35 | 50.93 | 53.2 | 77.41 |
| Paradox | +65% | ×1.455 | 6.8 | 9.89 | 15.9 | 23.13 |
| +65% | ×1.455 | 4.28 | 6.23 | 9.18 | 13.36 | |
| Rat King | +35% | ×1.245 | 6 | 7.47 | 12.3 | 15.31 |
| Rem | +65% | ×1.455 | 16 | 23.28 | 27.9 | 40.59 |
| Seven | +65% | ×1.455 | 10.8 | 15.71 | 19.2 | 27.94 |
| Shiv | +65% | ×1.455 | 4.8 | 6.98 | 10.58 | 15.39 |
| Silver | +65% | ×1.455 | 5.1 | 7.42 | 9.2 | 13.38 |
| Sinclair | +65% | ×1.455 | 16.5 | 24.01 | 35.75 | 52.02 |
| Solomon | +65% | ×1.455 | 30 | 43.65 | 44 | 64.02 |
| The Doorman | +65% | ×1.455 | 24 | 34.92 | 67.75 | 98.58 |
| Venator | +65% | ×1.455 | 8 | 11.64 | 17.45 | 25.39 |
| Victor | +65% | ×1.455 | 12 | 17.46 | 21.1 | 30.7 |
| Vindicta | +65% | ×1.455 | 12.33 | 17.94 | 29.66 | 43.15 |
| Viscous | +65% | ×1.455 | 10.34 | 15.04 | 22.94 | 33.38 |
| Vyper | +65% | ×1.455 | 6.58 | 9.57 | 12.81 | 18.64 |
| Warden | +65% | ×1.455 | 17.34 | 25.23 | 26.09 | 37.96 |
| Wraith | +65% | ×1.455 | 5.64 | 8.21 | 10.54 | 15.34 |
| Yamato | +65% | ×1.455 | 5.31 | 7.73 | 10.7 | 15.57 |
Heroes that take less headshot damage
Not checked in gameThese heroes take only part of the headshot bonus. Assumed: the share applies to the reduced bonus.
| Hero | Share of the bonus taken | Headshot multiplier against them |
|---|---|---|
| Mo & Krill | 80% | ×1.364 |
| Rem | 90% | ×1.41 |
| Seven | 45% | ×1.205 |
Other mechanics
- Souls per level (boons)35 boons, from 200 to 48,600 souls, and the gains of every hero.
- Investment bonuses and the 4.8k spikeBonuses at every threshold and the 4,800 souls spike: weapon damage 18% → 46%.
- Damage falloffFull damage range of every gun, in meters (Vyper: 15 m → 33 m).
- Resist stackingResistances multiply: 40% + 20% = 52%. Every resist item and effective health.
- Spirit power scalingBase and coefficient of all 164 ability values that grow with spirit power.
Game data from deadlock-api.com, synced on 10/18/2026. The tables follow every patch.