Game mechanics
Deadlock mechanics
The rules behind every number of the damage calculator, with the full tables. Values come from the game data and follow every patch; the rules checked in game are marked.
- Souls per level (boons)35 boons, from 200 to 48,600 souls, and the gains of every hero.
- Investment bonuses and the 4.8k spikeBonuses at every threshold and the 4,800 souls spike: weapon damage 18% → 46%.
- Headshot multiplier×1.455, not ×1.65: measured in game, with every hero’s headshot damage.
- Damage falloffFull damage range of every gun, in meters (Vyper: 15 m → 33 m).
- Resist stackingResistances multiply: 40% + 20% = 52%. Every resist item and effective health.
- Spirit power scalingBase and coefficient of all 164 ability values that grow with spirit power.
Game data from deadlock-api.com, synced on 10/18/2026. The tables follow every patch.