Game mechanics

Souls per level (boons)

A hero levels up by collecting souls. Each level-up, called a boon, adds bullet damage, health and spirit power, in amounts that depend on the hero. There are 35 boons: the first at 200 souls, the last at 48,600.

Souls needed for each boon

The gap between two boons grows from 300 to 3,700 souls. Boon 18 comes at 11,900 souls.

Checked in gameThe in-game soul counter starts at 600: add 600 to the souls below to read them on the counter.

BoonSouls collectedSince previous boonIn-game counter
1200+200800
2500+3001,100
3900+4001,500
41,400+5002,000
52,000+6002,600
62,600+6003,200
73,200+6003,800
83,900+7004,500
94,600+7005,200
105,300+7005,900
116,000+7006,600
126,800+8007,400
137,600+8008,200
148,400+8009,000
159,200+8009,800
1610,100+90010,700
1711,000+90011,600
1811,900+90012,500
1912,800+90013,400
2013,800+1,00014,400
2114,900+1,10015,500
2216,100+1,20016,700
2317,400+1,30018,000
2418,900+1,50019,500
2520,600+1,70021,200
2622,500+1,90023,100
2724,600+2,10025,200
2826,900+2,30027,500
2929,400+2,50030,000
3032,100+2,70032,700
3135,000+2,90035,600
3238,100+3,10038,700
3341,400+3,30042,000
3444,900+3,50045,500
3548,600+3,70049,200

Gains per boon for each hero

The bullet damage gained per boon is added to the base bullet (its share of the base in brackets). Totals at 35 boons are without items: the investment bonuses come on top.

HeroBullet / boonHealth / boonSpirit power / boonBullet at 35 boonsHealth at 35 boons
Abrams+0.1 (2.8%)+49+1.17.12,515
Apollo+0.825 (4.5%)+45+1.147.382,345
Bebop+0.115 (2.3%)+52+1.19.012,700
Billy+0.127 (2.0%)+53+1.110.752,675
Calico+0.043 (2.3%)+37+1.13.342,025
Celeste+0.82 (4.6%)+33+1.146.71,845
Deadman Danny+0.42 (2.8%)+39+1.129.72,095
Drifter+0.49 (2.5%)+41+1.136.652,190
Dynamo+0.5 (4.0%)+61+1.130.13,015
Graves+0.054 (1.5%)+35+1.15.491,955
Grey Talon+0.85 (3.6%)+38+1.653.262,110
Haze+0.143 (2.7%)+33+0.510.271,885
Holliday+1.144 (5.8%)+43+1.159.742,285
Infernus+0.088 (1.6%)+39+1.18.582,195
Ivy+0.08 (1.8%)+45+1.27.252,330
Kelvin+0.418 (2.2%)+60+1.333.232,980
Lady Geist+1 (4.8%)+51+1.155.72,665
Lash+0.31 (3.7%)+50+1.119.312,530
McGinnis+0.171 (2.8%)+52+1.112.072,600
Mina+0.275 (3.8%)+27+1.116.941,605
Mirage+0.3 (2.0%)+45+1.125.32,305
Mo & Krill+0.085 (3.0%)+65+1.15.783,205
Paige+0.52 (1.5%)+31+1.153.21,765
Paradox+0.26 (3.8%)+46+1.115.92,340
Pocket+0.14 (3.3%)+36+1.19.182,040
Rat King+0.18 (3.0%)+50+1.112.32,550
Rem+0.34 (2.1%)+28+1.127.91,660
Seven+0.24 (2.2%)+41+1.119.22,165
Shiv+0.165 (3.4%)+46+1.110.582,440
Silver+0.117 (2.3%)+31+1.19.21,915
Sinclair+0.55 (3.3%)+38+1.335.752,060
Solomon+0.4 (1.3%)+40+1.1442,180
The Doorman+1.25 (5.2%)+42+1.167.752,225
Venator+0.27 (3.4%)+43+1.117.452,325
Victor+0.26 (2.2%)+34+1.121.11,990
Vindicta+0.495 (4.0%)+28+1.129.661,735
Viscous+0.36 (3.5%)+45+1.322.942,355
Vyper+0.178 (2.7%)+35+1.112.812,005
Warden+0.25 (1.4%)+60+1.126.092,905
Wraith+0.14 (2.5%)+35+1.110.541,955
Yamato+0.154 (2.9%)+45+1.110.72,305

Resistances gained per boon: Bebop (+0.3% Bullet resist), Dynamo (+0.6% Bullet resist), Kelvin (+0.6% Spirit resist), and McGinnis (+0.3% Spirit resist).

Other mechanics

Game data from deadlock-api.com, synced on 10/18/2026. The tables follow every patch.