Damage falloff
Bullets deal full damage up to a first range, then less and less until a second range, beyond which they keep a fixed share of their damage. Each gun has its own ranges. The game data gives them in units: 1 meter = 39.37 units.
Checked in gameChecked in game on Vyper: 590 and 1,300 units, that is 15 m and 33 m.
Not checked in gameThe damage left beyond the second range (10% for most guns) and the shape of the drop between the two ranges come from the game data and were not checked in game.
Falloff range of every hero
Longest falloff: Vindicta (20 → 64 m). Shortest: Graves (8 → 17 m).
| Hero | Full damage up to | Minimum damage from | Damage at long range | Units |
|---|---|---|---|---|
| Vindicta | 20 m | 64 m | 10% | 787 / 2,520 |
| Sinclair | 20 m | 60 m | 30% | 787 / 2,362 |
| Celeste | 22 m | 60 m | 10% | 866 / 2,362 |
| Calico | 20 m | 57.5 m | 10% | 787 / 2,264 |
| Dynamo | 20 m | 57.5 m | 10% | 787 / 2,264 |
| Holliday | 20 m | 57.5 m | 10% | 787 / 2,264 |
| Ivy | 20 m | 57.5 m | 10% | 787 / 2,264 |
| Kelvin | 20 m | 57.5 m | 10% | 787 / 2,264 |
| McGinnis | 20 m | 57.5 m | 10% | 787 / 2,264 |
| Mirage | 20 m | 57.5 m | 10% | 787 / 2,264 |
| Mo & Krill | 20 m | 57.5 m | 10% | 787 / 2,264 |
| Paige | 20 m | 57.5 m | 10% | 787 / 2,264 |
| Paradox | 20 m | 57.5 m | 10% | 787 / 2,264 |
| Rem | 20 m | 57.5 m | 10% | 787 / 2,264 |
| Seven | 20 m | 57.5 m | 10% | 787 / 2,264 |
| The Doorman | 20 m | 57.5 m | 10% | 787 / 2,264 |
| Victor | 20 m | 57.5 m | 10% | 787 / 2,264 |
| Viscous | 20 m | 57.5 m | 10% | 787 / 2,264 |
| Infernus | 18 m | 55 m | 10% | 709 / 2,165 |
| Grey Talon | 18 m | 54 m | 10% | 709 / 2,126 |
| Wraith | 18 m | 52 m | 10% | 709 / 2,047 |
| Bebop | 20 m | 50.8 m | 10% | 787 / 2,000 |
| Rat King | 20 m | 50 m | 10% | 787 / 1,969 |
| Lady Geist | 17 m | 48 m | 10% | 669 / 1,890 |
| Lash | 16 m | 48 m | 10% | 630 / 1,890 |
| Venator | 18 m | 47 m | 10% | 709 / 1,850 |
| Deadman Danny | 18 m | 47 m | 10% | 709 / 1,850 |
| Warden | 18 m | 47 m | 10% | 709 / 1,850 |
| Haze | 20 m | 46 m | 10% | 787 / 1,811 |
| Mina | 20 m | 46 m | 10% | 787 / 1,811 |
| Solomon | 20 m | 45.7 m | 10% | 787 / 1,800 |
| Yamato | 20 m | 45.7 m | 10% | 787 / 1,800 |
| 16 m | 45.7 m | 10% | 630 / 1,800 | |
| Silver | 17 m | 42 m | 10% | 669 / 1,654 |
| Shiv | 19.8 m | 41.1 m | 10% | 779 / 1,620 |
| Abrams | 17 m | 40 m | 10% | 669 / 1,575 |
| Vyper | 15 m | 33 m | 10% | 590 / 1,300 |
| Billy | 14 m | 31.8 m | 10% | 550 / 1,250 |
| Drifter | 22 m | 27 m | 60% | 866 / 1,063 |
| Apollo | 25.4 m | 25.4 m | 100% | 1,000 / 1,000 |
| Graves | 7.6 m | 17 m | 50% | 300 / 670 |
The damage calculator does not count falloff yet: its DPS is for close range.
Other mechanics
- Souls per level (boons)35 boons, from 200 to 48,600 souls, and the gains of every hero.
- Investment bonuses and the 4.8k spikeBonuses at every threshold and the 4,800 souls spike: weapon damage 18% → 46%.
- Headshot multiplier×1.455, not ×1.65: measured in game, with every hero’s headshot damage.
- Resist stackingResistances multiply: 40% + 20% = 52%. Every resist item and effective health.
- Spirit power scalingBase and coefficient of all 164 ability values that grow with spirit power.
Game data from deadlock-api.com, synced on 10/18/2026. The tables follow every patch.