
Damage calculator
Rem: damage and DPS
Rem without items at every boon, computed by the damage calculator’s engine from the game data. Items, upgrades and headshots change these numbers: open the calculator to test a build.
Weapon
- Bullet damage
- 16
- Bullets per shot
- 1
- Shots per second
- 3.85
- Magazine
- 13
- Reload
- 2 s
- Headshot multiplier
- ×1.455
- Full damage up to / minimum from
- 20 m / 57.5 m
DPS, health and spirit power per boon
DPS with reloads counts the time spent reloading. No items: the investment bonuses start with the first purchases. Full table and details
| Boon | Souls | Bullet | DPS | DPS with reloads | Health | Spirit power |
|---|---|---|---|---|---|---|
| 0 | 0 | 16 | 61.5 | 38.7 | 680 | 0 |
| 1 | 200 | 16.34 | 62.8 | 39.5 | 708 | 1.1 |
| 2 | 500 | 16.68 | 64.2 | 40.3 | 736 | 2.2 |
| 3 | 900 | 17.02 | 65.5 | 41.1 | 764 | 3.3 |
| 4 | 1,400 | 17.36 | 66.8 | 41.9 | 792 | 4.4 |
| 5 | 2,000 | 17.7 | 68.1 | 42.8 | 820 | 5.5 |
| 6 | 2,600 | 18.04 | 69.4 | 43.6 | 848 | 6.6 |
| 7 | 3,200 | 18.38 | 70.7 | 44.4 | 876 | 7.7 |
| 8 | 3,900 | 18.72 | 72 | 45.2 | 904 | 8.8 |
| 9 | 4,600 | 19.06 | 73.3 | 46.1 | 932 | 9.9 |
| 10 | 5,300 | 19.4 | 74.6 | 46.9 | 960 | 11 |
| 11 | 6,000 | 19.74 | 75.9 | 47.7 | 988 | 12.1 |
| 12 | 6,800 | 20.08 | 77.2 | 48.5 | 1,016 | 13.2 |
| 13 | 7,600 | 20.42 | 78.5 | 49.3 | 1,044 | 14.3 |
| 14 | 8,400 | 20.76 | 79.8 | 50.2 | 1,072 | 15.4 |
| 15 | 9,200 | 21.1 | 81.2 | 51 | 1,100 | 16.5 |
| 16 | 10,100 | 21.44 | 82.5 | 51.8 | 1,128 | 17.6 |
| 17 | 11,000 | 21.78 | 83.8 | 52.6 | 1,156 | 18.7 |
| 18 | 11,900 | 22.12 | 85.1 | 53.4 | 1,184 | 19.8 |
| 19 | 12,800 | 22.46 | 86.4 | 54.3 | 1,212 | 20.9 |
| 20 | 13,800 | 22.8 | 87.7 | 55.1 | 1,240 | 22 |
| 21 | 14,900 | 23.14 | 89 | 55.9 | 1,268 | 23.1 |
| 22 | 16,100 | 23.48 | 90.3 | 56.7 | 1,296 | 24.2 |
| 23 | 17,400 | 23.82 | 91.6 | 57.6 | 1,324 | 25.3 |
| 24 | 18,900 | 24.16 | 92.9 | 58.4 | 1,352 | 26.4 |
| 25 | 20,600 | 24.5 | 94.2 | 59.2 | 1,380 | 27.5 |
| 26 | 22,500 | 24.84 | 95.5 | 60 | 1,408 | 28.6 |
| 27 | 24,600 | 25.18 | 96.8 | 60.8 | 1,436 | 29.7 |
| 28 | 26,900 | 25.52 | 98.2 | 61.7 | 1,464 | 30.8 |
| 29 | 29,400 | 25.86 | 99.5 | 62.5 | 1,492 | 31.9 |
| 30 | 32,100 | 26.2 | 100.8 | 63.3 | 1,520 | 33 |
| 31 | 35,000 | 26.54 | 102.1 | 64.1 | 1,548 | 34.1 |
| 32 | 38,100 | 26.88 | 103.4 | 65 | 1,576 | 35.2 |
| 33 | 41,400 | 27.22 | 104.7 | 65.8 | 1,604 | 36.3 |
| 34 | 44,900 | 27.56 | 106 | 66.6 | 1,632 | 37.4 |
| 35 | 48,600 | 27.9 | 107.3 | 67.4 | 1,660 | 38.5 |
With the 4.8k spike
At 4,800 souls (9 boons), spending them all on Weapon items raises Rem’s DPS from 73.3 to 107 through the investment bonus alone (+46% weapon damage), before the items’ own stats. Full table and details
Abilities and spirit power scaling
value = base + coefficient × spirit power. Upgrades T1 to T3 add to the value, or to the coefficient when marked ×SP. Full table and details

Ability 1
Pillow Toss
Cooldown 25 s (T1 -7 s)
Value Base Coefficient At 100 spirit power Upgrades Damage 75 ×1.6 235 T3 +100 
Ability 2
Tag Along
Cooldown 40 s (T1 -8 s)
No value of this ability grows with spirit power.

Ability 3
Lil Helpers
No value of this ability grows with spirit power.

Ultimate
Naptime
Cooldown 200 s (T3 -55 s)
Value Base Coefficient At 100 spirit power Upgrades Wake Damage 120 ×1.6 280 —