
Damage calculator
Pocket: damage and DPS
Pocket without items at every boon, computed by the damage calculator’s engine from the game data. Items, upgrades and headshots change these numbers: open the calculator to test a build.
Weapon
- Bullet damage
- 4.28
- Bullets per shot
- 7
- Shots per second
- 1.9
- Magazine
- 11
- Reload
- 2.82 s
- Headshot multiplier
- ×1.455
- Full damage up to / minimum from
- 16 m / 45.7 m
DPS, health and spirit power per boon
DPS with reloads counts the time spent reloading. No items: the investment bonuses start with the first purchases. Full table and details
| Boon | Souls | Bullet | DPS | DPS with reloads | Health | Spirit power |
|---|---|---|---|---|---|---|
| 0 | 0 | 4.28 | 57.1 | 38.3 | 780 | 0 |
| 1 | 200 | 4.42 | 58.9 | 39.6 | 816 | 1.1 |
| 2 | 500 | 4.56 | 60.8 | 40.9 | 852 | 2.2 |
| 3 | 900 | 4.7 | 62.7 | 42.1 | 888 | 3.3 |
| 4 | 1,400 | 4.84 | 64.5 | 43.4 | 924 | 4.4 |
| 5 | 2,000 | 4.98 | 66.4 | 44.6 | 960 | 5.5 |
| 6 | 2,600 | 5.12 | 68.3 | 45.9 | 996 | 6.6 |
| 7 | 3,200 | 5.26 | 70.1 | 47.1 | 1,032 | 7.7 |
| 8 | 3,900 | 5.4 | 72 | 48.4 | 1,068 | 8.8 |
| 9 | 4,600 | 5.54 | 73.9 | 49.6 | 1,104 | 9.9 |
| 10 | 5,300 | 5.68 | 75.7 | 50.9 | 1,140 | 11 |
| 11 | 6,000 | 5.82 | 77.6 | 52.1 | 1,176 | 12.1 |
| 12 | 6,800 | 5.96 | 79.5 | 53.4 | 1,212 | 13.2 |
| 13 | 7,600 | 6.1 | 81.3 | 54.6 | 1,248 | 14.3 |
| 14 | 8,400 | 6.24 | 83.2 | 55.9 | 1,284 | 15.4 |
| 15 | 9,200 | 6.38 | 85.1 | 57.2 | 1,320 | 16.5 |
| 16 | 10,100 | 6.52 | 86.9 | 58.4 | 1,356 | 17.6 |
| 17 | 11,000 | 6.66 | 88.8 | 59.7 | 1,392 | 18.7 |
| 18 | 11,900 | 6.8 | 90.7 | 60.9 | 1,428 | 19.8 |
| 19 | 12,800 | 6.94 | 92.5 | 62.2 | 1,464 | 20.9 |
| 20 | 13,800 | 7.08 | 94.4 | 63.4 | 1,500 | 22 |
| 21 | 14,900 | 7.22 | 96.3 | 64.7 | 1,536 | 23.1 |
| 22 | 16,100 | 7.36 | 98.1 | 65.9 | 1,572 | 24.2 |
| 23 | 17,400 | 7.5 | 100 | 67.2 | 1,608 | 25.3 |
| 24 | 18,900 | 7.64 | 101.9 | 68.4 | 1,644 | 26.4 |
| 25 | 20,600 | 7.78 | 103.7 | 69.7 | 1,680 | 27.5 |
| 26 | 22,500 | 7.92 | 105.6 | 71 | 1,716 | 28.6 |
| 27 | 24,600 | 8.06 | 107.5 | 72.2 | 1,752 | 29.7 |
| 28 | 26,900 | 8.2 | 109.3 | 73.5 | 1,788 | 30.8 |
| 29 | 29,400 | 8.34 | 111.2 | 74.7 | 1,824 | 31.9 |
| 30 | 32,100 | 8.48 | 113.1 | 76 | 1,860 | 33 |
| 31 | 35,000 | 8.62 | 114.9 | 77.2 | 1,896 | 34.1 |
| 32 | 38,100 | 8.76 | 116.8 | 78.5 | 1,932 | 35.2 |
| 33 | 41,400 | 8.9 | 118.7 | 79.7 | 1,968 | 36.3 |
| 34 | 44,900 | 9.04 | 120.5 | 81 | 2,004 | 37.4 |
| 35 | 48,600 | 9.18 | 122.4 | 82.2 | 2,040 | 38.5 |
With the 4.8k spike
At 4,800 souls (9 boons), spending them all on Weapon items raises Pocket’s DPS from 73.9 to 107.8 through the investment bonus alone (+46% weapon damage), before the items’ own stats. Full table and details
Abilities and spirit power scaling
value = base + coefficient × spirit power. Upgrades T1 to T3 add to the value, or to the coefficient when marked ×SP. Full table and details

Ability 1
Barrage
Cooldown 32 s (T2 -16 s)
Value Base Coefficient At 100 spirit power Upgrades Damage Per Projectile 32 ×0.465 78.5 T1 +16 
Ability 2
Flying Cloak
Cooldown 26 s (T3 -10 s)
Value Base Coefficient At 100 spirit power Upgrades Damage 60 ×1.3 190 T1 +70 
Ability 3
Enchanter's Satchel
Cooldown 17 s (T1 -5 s)
Value Base Coefficient At 100 spirit power Upgrades Damage 65 ×1.1 175 T2 +90 
Ultimate
Affliction
Cooldown 170 s (T1 -35 s)
Value Base Coefficient At 100 spirit power Upgrades Damage Per Second 32 ×0.21 53 T3 +13, T3 +0.1 ×SP