
Damage calculator
Mo & Krill: damage and DPS
Mo & Krill without items at every boon, computed by the damage calculator’s engine from the game data. Items, upgrades and headshots change these numbers: open the calculator to test a build.
Weapon
- Bullet damage
- 2.82
- Bullets per shot
- 4
- Shots per second
- 5.29
- Magazine
- 20
- Reload
- 2.82 s
- Headshot multiplier
- ×1.455
- Full damage up to / minimum from
- 20 m / 57.5 m
DPS, health and spirit power per boon
DPS with reloads counts the time spent reloading. No items: the investment bonuses start with the first purchases. Full table and details
| Boon | Souls | Bullet | DPS | DPS with reloads | Health | Spirit power |
|---|---|---|---|---|---|---|
| 0 | 0 | 2.82 | 59.7 | 34.2 | 930 | 0 |
| 1 | 200 | 2.9 | 61.5 | 35.2 | 995 | 1.1 |
| 2 | 500 | 2.99 | 63.3 | 36.2 | 1,060 | 2.2 |
| 3 | 900 | 3.07 | 65.1 | 37.3 | 1,125 | 3.3 |
| 4 | 1,400 | 3.16 | 66.9 | 38.3 | 1,190 | 4.4 |
| 5 | 2,000 | 3.24 | 68.6 | 39.3 | 1,255 | 5.5 |
| 6 | 2,600 | 3.33 | 70.4 | 40.3 | 1,320 | 6.6 |
| 7 | 3,200 | 3.41 | 72.2 | 41.4 | 1,385 | 7.7 |
| 8 | 3,900 | 3.5 | 74 | 42.4 | 1,450 | 8.8 |
| 9 | 4,600 | 3.58 | 75.8 | 43.4 | 1,515 | 9.9 |
| 10 | 5,300 | 3.67 | 77.6 | 44.4 | 1,580 | 11 |
| 11 | 6,000 | 3.75 | 79.4 | 45.5 | 1,645 | 12.1 |
| 12 | 6,800 | 3.84 | 81.2 | 46.5 | 1,710 | 13.2 |
| 13 | 7,600 | 3.92 | 83 | 47.5 | 1,775 | 14.3 |
| 14 | 8,400 | 4.01 | 84.8 | 48.6 | 1,840 | 15.4 |
| 15 | 9,200 | 4.09 | 86.6 | 49.6 | 1,905 | 16.5 |
| 16 | 10,100 | 4.18 | 88.4 | 50.6 | 1,970 | 17.6 |
| 17 | 11,000 | 4.26 | 90.2 | 51.6 | 2,035 | 18.7 |
| 18 | 11,900 | 4.34 | 91.9 | 52.7 | 2,100 | 19.8 |
| 19 | 12,800 | 4.43 | 93.7 | 53.7 | 2,165 | 20.9 |
| 20 | 13,800 | 4.51 | 95.5 | 54.7 | 2,230 | 22 |
| 21 | 14,900 | 4.6 | 97.3 | 55.7 | 2,295 | 23.1 |
| 22 | 16,100 | 4.68 | 99.1 | 56.8 | 2,360 | 24.2 |
| 23 | 17,400 | 4.77 | 100.9 | 57.8 | 2,425 | 25.3 |
| 24 | 18,900 | 4.85 | 102.7 | 58.8 | 2,490 | 26.4 |
| 25 | 20,600 | 4.94 | 104.5 | 59.8 | 2,555 | 27.5 |
| 26 | 22,500 | 5.02 | 106.3 | 60.9 | 2,620 | 28.6 |
| 27 | 24,600 | 5.11 | 108.1 | 61.9 | 2,685 | 29.7 |
| 28 | 26,900 | 5.19 | 109.9 | 62.9 | 2,750 | 30.8 |
| 29 | 29,400 | 5.28 | 111.7 | 64 | 2,815 | 31.9 |
| 30 | 32,100 | 5.36 | 113.5 | 65 | 2,880 | 33 |
| 31 | 35,000 | 5.45 | 115.3 | 66 | 2,945 | 34.1 |
| 32 | 38,100 | 5.53 | 117 | 67 | 3,010 | 35.2 |
| 33 | 41,400 | 5.62 | 118.8 | 68.1 | 3,075 | 36.3 |
| 34 | 44,900 | 5.7 | 120.6 | 69.1 | 3,140 | 37.4 |
| 35 | 48,600 | 5.78 | 122.4 | 70.1 | 3,205 | 38.5 |
With the 4.8k spike
At 4,800 souls (9 boons), spending them all on Weapon items raises Mo & Krill’s DPS from 75.8 to 110.7 through the investment bonus alone (+46% weapon damage), before the items’ own stats. Full table and details
Abilities and spirit power scaling
value = base + coefficient × spirit power. Upgrades T1 to T3 add to the value, or to the coefficient when marked ×SP. Full table and details

Ability 1
Scorn
Cooldown 13 s (T2 -5 s)
Value Base Coefficient At 100 spirit power Upgrades Damage 50 ×0.75 125 T1 +35 
Ability 2
Burrow
Cooldown 40 s (T3 -20 s)
Value Base Coefficient At 100 spirit power Upgrades Damage Per Second 75 ×1.488 223.8 T1 +50 
Ability 3
Sand Blast
Cooldown 40 s (T3 -25 s)
No value of this ability grows with spirit power.

Ultimate
Combo
Cooldown 150 s (T2 -30 s)
Value Base Coefficient At 100 spirit power Upgrades Damage Per Second 40 ×0.6 100 T3 +40, T3 +0.4 ×SP