
Damage calculator
Apollo: damage and DPS
Apollo without items at every boon, computed by the damage calculator’s engine from the game data. Items, upgrades and headshots change these numbers: open the calculator to test a build.
Weapon
- Bullet damage
- 18.5
- Bullets per shot
- 1
- Shots per second
- 2.63
- Magazine
- 15
- Reload
- 2.5 s
- Headshot multiplier
- ×1.455
- Full damage up to / minimum from
- 25.4 m / 25.4 m
DPS, health and spirit power per boon
DPS with reloads counts the time spent reloading. No items: the investment bonuses start with the first purchases. Full table and details
| Boon | Souls | Bullet | DPS | DPS with reloads | Health | Spirit power |
|---|---|---|---|---|---|---|
| 0 | 0 | 18.5 | 48.7 | 33.8 | 770 | 0 |
| 1 | 200 | 19.33 | 50.9 | 35.4 | 815 | 1.1 |
| 2 | 500 | 20.15 | 53 | 36.9 | 860 | 2.2 |
| 3 | 900 | 20.98 | 55.2 | 38.4 | 905 | 3.3 |
| 4 | 1,400 | 21.8 | 57.4 | 39.9 | 950 | 4.4 |
| 5 | 2,000 | 22.63 | 59.5 | 41.4 | 995 | 5.5 |
| 6 | 2,600 | 23.45 | 61.7 | 42.9 | 1,040 | 6.6 |
| 7 | 3,200 | 24.28 | 63.9 | 44.4 | 1,085 | 7.7 |
| 8 | 3,900 | 25.1 | 66.1 | 45.9 | 1,130 | 8.8 |
| 9 | 4,600 | 25.93 | 68.2 | 47.4 | 1,175 | 9.9 |
| 10 | 5,300 | 26.75 | 70.4 | 48.9 | 1,220 | 11 |
| 11 | 6,000 | 27.58 | 72.6 | 50.4 | 1,265 | 12.1 |
| 12 | 6,800 | 28.4 | 74.7 | 52 | 1,310 | 13.2 |
| 13 | 7,600 | 29.23 | 76.9 | 53.5 | 1,355 | 14.3 |
| 14 | 8,400 | 30.05 | 79.1 | 55 | 1,400 | 15.4 |
| 15 | 9,200 | 30.88 | 81.3 | 56.5 | 1,445 | 16.5 |
| 16 | 10,100 | 31.7 | 83.4 | 58 | 1,490 | 17.6 |
| 17 | 11,000 | 32.53 | 85.6 | 59.5 | 1,535 | 18.7 |
| 18 | 11,900 | 33.35 | 87.8 | 61 | 1,580 | 19.8 |
| 19 | 12,800 | 34.18 | 89.9 | 62.5 | 1,625 | 20.9 |
| 20 | 13,800 | 35 | 92.1 | 64 | 1,670 | 22 |
| 21 | 14,900 | 35.83 | 94.3 | 65.5 | 1,715 | 23.1 |
| 22 | 16,100 | 36.65 | 96.4 | 67 | 1,760 | 24.2 |
| 23 | 17,400 | 37.47 | 98.6 | 68.6 | 1,805 | 25.3 |
| 24 | 18,900 | 38.3 | 100.8 | 70.1 | 1,850 | 26.4 |
| 25 | 20,600 | 39.13 | 103 | 71.6 | 1,895 | 27.5 |
| 26 | 22,500 | 39.95 | 105.1 | 73.1 | 1,940 | 28.6 |
| 27 | 24,600 | 40.78 | 107.3 | 74.6 | 1,985 | 29.7 |
| 28 | 26,900 | 41.6 | 109.5 | 76.1 | 2,030 | 30.8 |
| 29 | 29,400 | 42.43 | 111.6 | 77.6 | 2,075 | 31.9 |
| 30 | 32,100 | 43.25 | 113.8 | 79.1 | 2,120 | 33 |
| 31 | 35,000 | 44.08 | 116 | 80.6 | 2,165 | 34.1 |
| 32 | 38,100 | 44.9 | 118.2 | 82.1 | 2,210 | 35.2 |
| 33 | 41,400 | 45.72 | 120.3 | 83.6 | 2,255 | 36.3 |
| 34 | 44,900 | 46.55 | 122.5 | 85.2 | 2,300 | 37.4 |
| 35 | 48,600 | 47.38 | 124.7 | 86.7 | 2,345 | 38.5 |
With the 4.8k spike
At 4,800 souls (9 boons), spending them all on Weapon items raises Apollo’s DPS from 68.2 to 99.6 through the investment bonus alone (+46% weapon damage), before the items’ own stats. Full table and details
Abilities and spirit power scaling
value = base + coefficient × spirit power. Upgrades T1 to T3 add to the value, or to the coefficient when marked ×SP. Full table and details

Ability 1
Disengaging Sigil
Cooldown 12 s
Value Base Coefficient At 100 spirit power Upgrades Damage 85 ×1.3 215 — 
Ability 2
Riposte
Cooldown 22 s (T1 -8 s)
No value of this ability grows with spirit power.

Ability 3
Flawless Advance
Cooldown 26 s (T2 -12 s)
Value Base Coefficient At 100 spirit power Upgrades Base Hold Damage 25 ×0.55 80 T3 +30, T3 +1.15 Max Hold Damage 40 ×0.9 130 T3 +45, T3 +1.15 Perfect Damage 65 ×1.55 220 T3 +65, T3 +1.15 
Ultimate
Itani Lo Sahn
Cooldown 145 s (T2 -35 s)
Value Base Coefficient At 100 spirit power Upgrades Impact Damage 70 ×0.77 147 — Delayed Damage 200 ×2.6 460 —