
Damage calculator
Victor: damage and DPS
Victor without items at every boon, computed by the damage calculator’s engine from the game data. Items, upgrades and headshots change these numbers: open the calculator to test a build.
Weapon
- Bullet damage
- 12
- Bullets per shot
- 1
- Shots per second
- 5.05
- Magazine
- 24
- Reload
- 2.4 s
- Headshot multiplier
- ×1.455
- Full damage up to / minimum from
- 20 m / 57.5 m
DPS, health and spirit power per boon
DPS with reloads counts the time spent reloading. No items: the investment bonuses start with the first purchases. Full table and details
| Boon | Souls | Bullet | DPS | DPS with reloads | Health | Spirit power |
|---|---|---|---|---|---|---|
| 0 | 0 | 12 | 60.6 | 40.3 | 800 | 0 |
| 1 | 200 | 12.26 | 61.9 | 41.1 | 834 | 1.1 |
| 2 | 500 | 12.52 | 63.2 | 42 | 868 | 2.2 |
| 3 | 900 | 12.78 | 64.5 | 42.9 | 902 | 3.3 |
| 4 | 1,400 | 13.04 | 65.9 | 43.8 | 936 | 4.4 |
| 5 | 2,000 | 13.3 | 67.2 | 44.6 | 970 | 5.5 |
| 6 | 2,600 | 13.56 | 68.5 | 45.5 | 1,004 | 6.6 |
| 7 | 3,200 | 13.82 | 69.8 | 46.4 | 1,038 | 7.7 |
| 8 | 3,900 | 14.08 | 71.1 | 47.2 | 1,072 | 8.8 |
| 9 | 4,600 | 14.34 | 72.4 | 48.1 | 1,106 | 9.9 |
| 10 | 5,300 | 14.6 | 73.7 | 49 | 1,140 | 11 |
| 11 | 6,000 | 14.86 | 75.1 | 49.9 | 1,174 | 12.1 |
| 12 | 6,800 | 15.12 | 76.4 | 50.7 | 1,208 | 13.2 |
| 13 | 7,600 | 15.38 | 77.7 | 51.6 | 1,242 | 14.3 |
| 14 | 8,400 | 15.64 | 79 | 52.5 | 1,276 | 15.4 |
| 15 | 9,200 | 15.9 | 80.3 | 53.4 | 1,310 | 16.5 |
| 16 | 10,100 | 16.16 | 81.6 | 54.2 | 1,344 | 17.6 |
| 17 | 11,000 | 16.42 | 82.9 | 55.1 | 1,378 | 18.7 |
| 18 | 11,900 | 16.68 | 84.2 | 56 | 1,412 | 19.8 |
| 19 | 12,800 | 16.94 | 85.6 | 56.8 | 1,446 | 20.9 |
| 20 | 13,800 | 17.2 | 86.9 | 57.7 | 1,480 | 22 |
| 21 | 14,900 | 17.46 | 88.2 | 58.6 | 1,514 | 23.1 |
| 22 | 16,100 | 17.72 | 89.5 | 59.5 | 1,548 | 24.2 |
| 23 | 17,400 | 17.98 | 90.8 | 60.3 | 1,582 | 25.3 |
| 24 | 18,900 | 18.24 | 92.1 | 61.2 | 1,616 | 26.4 |
| 25 | 20,600 | 18.5 | 93.4 | 62.1 | 1,650 | 27.5 |
| 26 | 22,500 | 18.76 | 94.7 | 63 | 1,684 | 28.6 |
| 27 | 24,600 | 19.02 | 96.1 | 63.8 | 1,718 | 29.7 |
| 28 | 26,900 | 19.28 | 97.4 | 64.7 | 1,752 | 30.8 |
| 29 | 29,400 | 19.54 | 98.7 | 65.6 | 1,786 | 31.9 |
| 30 | 32,100 | 19.8 | 100 | 66.4 | 1,820 | 33 |
| 31 | 35,000 | 20.06 | 101.3 | 67.3 | 1,854 | 34.1 |
| 32 | 38,100 | 20.32 | 102.6 | 68.2 | 1,888 | 35.2 |
| 33 | 41,400 | 20.58 | 103.9 | 69.1 | 1,922 | 36.3 |
| 34 | 44,900 | 20.84 | 105.3 | 69.9 | 1,956 | 37.4 |
| 35 | 48,600 | 21.1 | 106.6 | 70.8 | 1,990 | 38.5 |
With the 4.8k spike
At 4,800 souls (9 boons), spending them all on Weapon items raises Victor’s DPS from 72.4 to 105.7 through the investment bonus alone (+46% weapon damage), before the items’ own stats. Full table and details
Abilities and spirit power scaling
value = base + coefficient × spirit power. Upgrades T1 to T3 add to the value, or to the coefficient when marked ×SP. Full table and details

Ability 1
Pain Battery
Cooldown 2 s
Value Base Coefficient At 100 spirit power Upgrades Damage 100 ×1.6 260 T2 +50, T3 +0.6 ×SP 
Ability 2
Jumpstart
Cooldown 30 s (T2 -8 s)
No value of this ability grows with spirit power.

Ability 3
Aura of Suffering
Cooldown 2 s
Value Base Coefficient At 100 spirit power Upgrades Minimum DPS 13 ×0.15 28 — Max DPS 58 ×0.72 130 T2 +34 
Ultimate
Shocking Reanimation
Cooldown 240 s (T3 -95 s)
Value Base Coefficient At 100 spirit power Upgrades Damage 200 ×2 400 T3 +175