
Damage calculator
Yamato: damage and DPS
Yamato without items at every boon, computed by the damage calculator’s engine from the game data. Items, upgrades and headshots change these numbers: open the calculator to test a build.
Weapon
- Bullet damage
- 5.31
- Bullets per shot
- 5
- Shots per second
- 2.38
- Magazine
- 12
- Reload
- 2.44 s
- Headshot multiplier
- ×1.455
- Full damage up to / minimum from
- 20 m / 45.7 m
DPS, health and spirit power per boon
DPS with reloads counts the time spent reloading. No items: the investment bonuses start with the first purchases. Full table and details
| Boon | Souls | Bullet | DPS | DPS with reloads | Health | Spirit power |
|---|---|---|---|---|---|---|
| 0 | 0 | 5.31 | 63.2 | 42.6 | 730 | 0 |
| 1 | 200 | 5.46 | 65 | 43.8 | 775 | 1.1 |
| 2 | 500 | 5.62 | 66.9 | 45 | 820 | 2.2 |
| 3 | 900 | 5.77 | 68.7 | 46.3 | 865 | 3.3 |
| 4 | 1,400 | 5.93 | 70.5 | 47.5 | 910 | 4.4 |
| 5 | 2,000 | 6.08 | 72.4 | 48.7 | 955 | 5.5 |
| 6 | 2,600 | 6.23 | 74.2 | 50 | 1,000 | 6.6 |
| 7 | 3,200 | 6.39 | 76 | 51.2 | 1,045 | 7.7 |
| 8 | 3,900 | 6.54 | 77.9 | 52.4 | 1,090 | 8.8 |
| 9 | 4,600 | 6.7 | 79.7 | 53.7 | 1,135 | 9.9 |
| 10 | 5,300 | 6.85 | 81.5 | 54.9 | 1,180 | 11 |
| 11 | 6,000 | 7 | 83.4 | 56.2 | 1,225 | 12.1 |
| 12 | 6,800 | 7.16 | 85.2 | 57.4 | 1,270 | 13.2 |
| 13 | 7,600 | 7.31 | 87 | 58.6 | 1,315 | 14.3 |
| 14 | 8,400 | 7.47 | 88.9 | 59.9 | 1,360 | 15.4 |
| 15 | 9,200 | 7.62 | 90.7 | 61.1 | 1,405 | 16.5 |
| 16 | 10,100 | 7.77 | 92.5 | 62.3 | 1,450 | 17.6 |
| 17 | 11,000 | 7.93 | 94.4 | 63.6 | 1,495 | 18.7 |
| 18 | 11,900 | 8.08 | 96.2 | 64.8 | 1,540 | 19.8 |
| 19 | 12,800 | 8.24 | 98 | 66 | 1,585 | 20.9 |
| 20 | 13,800 | 8.39 | 99.9 | 67.3 | 1,630 | 22 |
| 21 | 14,900 | 8.54 | 101.7 | 68.5 | 1,675 | 23.1 |
| 22 | 16,100 | 8.7 | 103.5 | 69.7 | 1,720 | 24.2 |
| 23 | 17,400 | 8.85 | 105.4 | 71 | 1,765 | 25.3 |
| 24 | 18,900 | 9.01 | 107.2 | 72.2 | 1,810 | 26.4 |
| 25 | 20,600 | 9.16 | 109 | 73.4 | 1,855 | 27.5 |
| 26 | 22,500 | 9.31 | 110.9 | 74.7 | 1,900 | 28.6 |
| 27 | 24,600 | 9.47 | 112.7 | 75.9 | 1,945 | 29.7 |
| 28 | 26,900 | 9.62 | 114.5 | 77.1 | 1,990 | 30.8 |
| 29 | 29,400 | 9.78 | 116.4 | 78.4 | 2,035 | 31.9 |
| 30 | 32,100 | 9.93 | 118.2 | 79.6 | 2,080 | 33 |
| 31 | 35,000 | 10.08 | 120 | 80.8 | 2,125 | 34.1 |
| 32 | 38,100 | 10.24 | 121.9 | 82.1 | 2,170 | 35.2 |
| 33 | 41,400 | 10.39 | 123.7 | 83.3 | 2,215 | 36.3 |
| 34 | 44,900 | 10.55 | 125.5 | 84.5 | 2,260 | 37.4 |
| 35 | 48,600 | 10.7 | 127.4 | 85.8 | 2,305 | 38.5 |
With the 4.8k spike
At 4,800 souls (9 boons), spending them all on Weapon items raises Yamato’s DPS from 79.7 to 116.4 through the investment bonus alone (+46% weapon damage), before the items’ own stats. Full table and details
Abilities and spirit power scaling
value = base + coefficient × spirit power. Upgrades T1 to T3 add to the value, or to the coefficient when marked ×SP. Full table and details

Ability 1
Power Slash
Cooldown 12 s (T2 -4 s)
Value Base Coefficient At 100 spirit power Upgrades Full Charge Damage 145 ×1.85 330 T3 +150, T3 +0.5 ×SP 
Ability 2
Flying Slash
Cooldown 36 s (T1 -18 s)
No value of this ability grows with spirit power.

Ability 3
Crimson Slash
Cooldown 16 s (T3 -10 s)
Value Base Coefficient At 100 spirit power Upgrades Damage 55 ×0.37 92 T3 +0.6 ×SP 
Ultimate
Shadow Transformation
Cooldown 150 s (T2 -20 s)
No value of this ability grows with spirit power.