
Damage calculator
The Doorman: damage and DPS
The Doorman without items at every boon, computed by the damage calculator’s engine from the game data. Items, upgrades and headshots change these numbers: open the calculator to test a build.
Weapon
- Bullet damage
- 24
- Bullets per shot
- 1
- Shots per second
- 1.47
- Magazine
- 8
- Reload
- 2.4 s
- Headshot multiplier
- ×1.455
- Full damage up to / minimum from
- 20 m / 57.5 m
DPS, health and spirit power per boon
DPS with reloads counts the time spent reloading. No items: the investment bonuses start with the first purchases. Full table and details
| Boon | Souls | Bullet | DPS | DPS with reloads | Health | Spirit power |
|---|---|---|---|---|---|---|
| 0 | 0 | 24 | 35.3 | 24.5 | 755 | 0 |
| 1 | 200 | 25.25 | 37.1 | 25.8 | 797 | 1.1 |
| 2 | 500 | 26.5 | 39 | 27 | 839 | 2.2 |
| 3 | 900 | 27.75 | 40.8 | 28.3 | 881 | 3.3 |
| 4 | 1,400 | 29 | 42.6 | 29.6 | 923 | 4.4 |
| 5 | 2,000 | 30.25 | 44.5 | 30.9 | 965 | 5.5 |
| 6 | 2,600 | 31.5 | 46.3 | 32.1 | 1,007 | 6.6 |
| 7 | 3,200 | 32.75 | 48.2 | 33.4 | 1,049 | 7.7 |
| 8 | 3,900 | 34 | 50 | 34.7 | 1,091 | 8.8 |
| 9 | 4,600 | 35.25 | 51.8 | 36 | 1,133 | 9.9 |
| 10 | 5,300 | 36.5 | 53.7 | 37.2 | 1,175 | 11 |
| 11 | 6,000 | 37.75 | 55.5 | 38.5 | 1,217 | 12.1 |
| 12 | 6,800 | 39 | 57.4 | 39.8 | 1,259 | 13.2 |
| 13 | 7,600 | 40.25 | 59.2 | 41.1 | 1,301 | 14.3 |
| 14 | 8,400 | 41.5 | 61 | 42.3 | 1,343 | 15.4 |
| 15 | 9,200 | 42.75 | 62.9 | 43.6 | 1,385 | 16.5 |
| 16 | 10,100 | 44 | 64.7 | 44.9 | 1,427 | 17.6 |
| 17 | 11,000 | 45.25 | 66.5 | 46.2 | 1,469 | 18.7 |
| 18 | 11,900 | 46.5 | 68.4 | 47.4 | 1,511 | 19.8 |
| 19 | 12,800 | 47.75 | 70.2 | 48.7 | 1,553 | 20.9 |
| 20 | 13,800 | 49 | 72.1 | 50 | 1,595 | 22 |
| 21 | 14,900 | 50.25 | 73.9 | 51.3 | 1,637 | 23.1 |
| 22 | 16,100 | 51.5 | 75.7 | 52.6 | 1,679 | 24.2 |
| 23 | 17,400 | 52.75 | 77.6 | 53.8 | 1,721 | 25.3 |
| 24 | 18,900 | 54 | 79.4 | 55.1 | 1,763 | 26.4 |
| 25 | 20,600 | 55.25 | 81.3 | 56.4 | 1,805 | 27.5 |
| 26 | 22,500 | 56.5 | 83.1 | 57.7 | 1,847 | 28.6 |
| 27 | 24,600 | 57.75 | 84.9 | 58.9 | 1,889 | 29.7 |
| 28 | 26,900 | 59 | 86.8 | 60.2 | 1,931 | 30.8 |
| 29 | 29,400 | 60.25 | 88.6 | 61.5 | 1,973 | 31.9 |
| 30 | 32,100 | 61.5 | 90.4 | 62.8 | 2,015 | 33 |
| 31 | 35,000 | 62.75 | 92.3 | 64 | 2,057 | 34.1 |
| 32 | 38,100 | 64 | 94.1 | 65.3 | 2,099 | 35.2 |
| 33 | 41,400 | 65.25 | 96 | 66.6 | 2,141 | 36.3 |
| 34 | 44,900 | 66.5 | 97.8 | 67.9 | 2,183 | 37.4 |
| 35 | 48,600 | 67.75 | 99.6 | 69.1 | 2,225 | 38.5 |
With the 4.8k spike
At 4,800 souls (9 boons), spending them all on Weapon items raises The Doorman’s DPS from 51.8 to 75.7 through the investment bonus alone (+46% weapon damage), before the items’ own stats. Full table and details
Abilities and spirit power scaling
value = base + coefficient × spirit power. Upgrades T1 to T3 add to the value, or to the coefficient when marked ×SP. Full table and details

Ability 1
Call Bell
Cooldown 18 s
Value Base Coefficient At 100 spirit power Upgrades Explosion Damage 55 ×1.2 175 T2 +40, T3 +0.35 ×SP Impact Damage 40 ×0.7 110 T2 +30, T3 +0.35 ×SP 
Ability 2
Doorway
Cooldown 45 s
No value of this ability grows with spirit power.

Ability 3
Luggage Cart
Cooldown 30 s (T3 -15 s)
Value Base Coefficient At 100 spirit power Upgrades Cart Damage 60 ×0.75 135 T1 +80 
Ultimate
Hotel Guest
Cooldown 140 s (T1 -20 s)
Value Base Coefficient At 100 spirit power Upgrades Damage 75 ×1 175 T2 +150 Damage 125 ×1.5 275 T2 +150