
Damage calculator
Sinclair: damage and DPS
Sinclair without items at every boon, computed by the damage calculator’s engine from the game data. Items, upgrades and headshots change these numbers: open the calculator to test a build.
Weapon
- Bullet damage
- 16.5
- Bullets per shot
- 1
- Shots per second
- 2.72
- Magazine
- 16
- Reload
- 2.5 s
- Headshot multiplier
- ×1.455
- Full damage up to / minimum from
- 20 m / 60 m
DPS, health and spirit power per boon
DPS with reloads counts the time spent reloading. No items: the investment bonuses start with the first purchases. Full table and details
| Boon | Souls | Bullet | DPS | DPS with reloads | Health | Spirit power |
|---|---|---|---|---|---|---|
| 0 | 0 | 16.5 | 44.9 | 31.5 | 730 | 0 |
| 1 | 200 | 17.05 | 46.4 | 32.6 | 768 | 1.3 |
| 2 | 500 | 17.6 | 47.9 | 33.6 | 806 | 2.6 |
| 3 | 900 | 18.15 | 49.4 | 34.7 | 844 | 3.9 |
| 4 | 1,400 | 18.7 | 50.9 | 35.7 | 882 | 5.2 |
| 5 | 2,000 | 19.25 | 52.4 | 36.8 | 920 | 6.5 |
| 6 | 2,600 | 19.8 | 53.9 | 37.8 | 958 | 7.8 |
| 7 | 3,200 | 20.35 | 55.4 | 38.9 | 996 | 9.1 |
| 8 | 3,900 | 20.9 | 56.9 | 39.9 | 1,034 | 10.4 |
| 9 | 4,600 | 21.45 | 58.4 | 41 | 1,072 | 11.7 |
| 10 | 5,300 | 22 | 59.9 | 42 | 1,110 | 13 |
| 11 | 6,000 | 22.55 | 61.4 | 43.1 | 1,148 | 14.3 |
| 12 | 6,800 | 23.1 | 62.9 | 44.1 | 1,186 | 15.6 |
| 13 | 7,600 | 23.65 | 64.4 | 45.2 | 1,224 | 16.9 |
| 14 | 8,400 | 24.2 | 65.9 | 46.2 | 1,262 | 18.2 |
| 15 | 9,200 | 24.75 | 67.3 | 47.3 | 1,300 | 19.5 |
| 16 | 10,100 | 25.3 | 68.8 | 48.3 | 1,338 | 20.8 |
| 17 | 11,000 | 25.85 | 70.3 | 49.4 | 1,376 | 22.1 |
| 18 | 11,900 | 26.4 | 71.8 | 50.4 | 1,414 | 23.4 |
| 19 | 12,800 | 26.95 | 73.3 | 51.5 | 1,452 | 24.7 |
| 20 | 13,800 | 27.5 | 74.8 | 52.5 | 1,490 | 26 |
| 21 | 14,900 | 28.05 | 76.3 | 53.6 | 1,528 | 27.3 |
| 22 | 16,100 | 28.6 | 77.8 | 54.6 | 1,566 | 28.6 |
| 23 | 17,400 | 29.15 | 79.3 | 55.7 | 1,604 | 29.9 |
| 24 | 18,900 | 29.7 | 80.8 | 56.7 | 1,642 | 31.2 |
| 25 | 20,600 | 30.25 | 82.3 | 57.8 | 1,680 | 32.5 |
| 26 | 22,500 | 30.8 | 83.8 | 58.8 | 1,718 | 33.8 |
| 27 | 24,600 | 31.35 | 85.3 | 59.9 | 1,756 | 35.1 |
| 28 | 26,900 | 31.9 | 86.8 | 60.9 | 1,794 | 36.4 |
| 29 | 29,400 | 32.45 | 88.3 | 62 | 1,832 | 37.7 |
| 30 | 32,100 | 33 | 89.8 | 63 | 1,870 | 39 |
| 31 | 35,000 | 33.55 | 91.3 | 64.1 | 1,908 | 40.3 |
| 32 | 38,100 | 34.1 | 92.8 | 65.1 | 1,946 | 41.6 |
| 33 | 41,400 | 34.65 | 94.3 | 66.2 | 1,984 | 42.9 |
| 34 | 44,900 | 35.2 | 95.8 | 67.2 | 2,022 | 44.2 |
| 35 | 48,600 | 35.75 | 97.3 | 68.3 | 2,060 | 45.5 |
With the 4.8k spike
At 4,800 souls (9 boons), spending them all on Weapon items raises Sinclair’s DPS from 58.4 to 85.2 through the investment bonus alone (+46% weapon damage), before the items’ own stats. Full table and details
Abilities and spirit power scaling
value = base + coefficient × spirit power. Upgrades T1 to T3 add to the value, or to the coefficient when marked ×SP. Full table and details

Ability 1
Vexing Bolt
Cooldown 24 s (T2 -13 s)
Value Base Coefficient At 100 spirit power Upgrades Max Damage 120 ×1.86 306 T3 +126 Minimum Damage 60 ×0.93 153 — 
Ability 2
Spectral Assistant
Cooldown 40 s (T1 -10 s)
Value Base Coefficient At 100 spirit power Upgrades Damage 15 ×0.36 51 T3 +12.6 
Ability 3
Rabbit Hex
Cooldown 26 s (T1 -10 s)
Value Base Coefficient At 100 spirit power Upgrades Damage Amp 15 ×0.056 20.6 T3 +7 
Ultimate
Audience Participation
Cooldown 85 s
No value of this ability grows with spirit power.