
Damage calculator
Deadman Danny: damage and DPS
Deadman Danny without items at every boon, computed by the damage calculator’s engine from the game data. Items, upgrades and headshots change these numbers: open the calculator to test a build.
Weapon
- Bullet damage
- 15
- Bullets per shot
- 1
- Shots per second
- 4
- Magazine
- 14
- Reload
- 3.2 s
- Headshot multiplier
- ×1.455
- Full damage up to / minimum from
- 18 m / 47 m
DPS, health and spirit power per boon
DPS with reloads counts the time spent reloading. No items: the investment bonuses start with the first purchases. Full table and details
| Boon | Souls | Bullet | DPS | DPS with reloads | Health | Spirit power |
|---|---|---|---|---|---|---|
| 0 | 0 | 15 | 60 | 31.3 | 730 | 0 |
| 1 | 200 | 15.42 | 61.7 | 32.2 | 769 | 1.1 |
| 2 | 500 | 15.84 | 63.4 | 33.1 | 808 | 2.2 |
| 3 | 900 | 16.26 | 65 | 34 | 847 | 3.3 |
| 4 | 1,400 | 16.68 | 66.7 | 34.9 | 886 | 4.4 |
| 5 | 2,000 | 17.1 | 68.4 | 35.7 | 925 | 5.5 |
| 6 | 2,600 | 17.52 | 70.1 | 36.6 | 964 | 6.6 |
| 7 | 3,200 | 17.94 | 71.8 | 37.5 | 1,003 | 7.7 |
| 8 | 3,900 | 18.36 | 73.4 | 38.4 | 1,042 | 8.8 |
| 9 | 4,600 | 18.78 | 75.1 | 39.2 | 1,081 | 9.9 |
| 10 | 5,300 | 19.2 | 76.8 | 40.1 | 1,120 | 11 |
| 11 | 6,000 | 19.62 | 78.5 | 41 | 1,159 | 12.1 |
| 12 | 6,800 | 20.04 | 80.2 | 41.9 | 1,198 | 13.2 |
| 13 | 7,600 | 20.46 | 81.8 | 42.8 | 1,237 | 14.3 |
| 14 | 8,400 | 20.88 | 83.5 | 43.6 | 1,276 | 15.4 |
| 15 | 9,200 | 21.3 | 85.2 | 44.5 | 1,315 | 16.5 |
| 16 | 10,100 | 21.72 | 86.9 | 45.4 | 1,354 | 17.6 |
| 17 | 11,000 | 22.14 | 88.6 | 46.3 | 1,393 | 18.7 |
| 18 | 11,900 | 22.56 | 90.2 | 47.1 | 1,432 | 19.8 |
| 19 | 12,800 | 22.98 | 91.9 | 48 | 1,471 | 20.9 |
| 20 | 13,800 | 23.4 | 93.6 | 48.9 | 1,510 | 22 |
| 21 | 14,900 | 23.82 | 95.3 | 49.8 | 1,549 | 23.1 |
| 22 | 16,100 | 24.24 | 97 | 50.7 | 1,588 | 24.2 |
| 23 | 17,400 | 24.66 | 98.6 | 51.5 | 1,627 | 25.3 |
| 24 | 18,900 | 25.08 | 100.3 | 52.4 | 1,666 | 26.4 |
| 25 | 20,600 | 25.5 | 102 | 53.3 | 1,705 | 27.5 |
| 26 | 22,500 | 25.92 | 103.7 | 54.2 | 1,744 | 28.6 |
| 27 | 24,600 | 26.34 | 105.4 | 55 | 1,783 | 29.7 |
| 28 | 26,900 | 26.76 | 107 | 55.9 | 1,822 | 30.8 |
| 29 | 29,400 | 27.18 | 108.7 | 56.8 | 1,861 | 31.9 |
| 30 | 32,100 | 27.6 | 110.4 | 57.7 | 1,900 | 33 |
| 31 | 35,000 | 28.02 | 112.1 | 58.5 | 1,939 | 34.1 |
| 32 | 38,100 | 28.44 | 113.8 | 59.4 | 1,978 | 35.2 |
| 33 | 41,400 | 28.86 | 115.4 | 60.3 | 2,017 | 36.3 |
| 34 | 44,900 | 29.28 | 117.1 | 61.2 | 2,056 | 37.4 |
| 35 | 48,600 | 29.7 | 118.8 | 62.1 | 2,095 | 38.5 |
With the 4.8k spike
At 4,800 souls (9 boons), spending them all on Weapon items raises Deadman Danny’s DPS from 75.1 to 109.7 through the investment bonus alone (+46% weapon damage), before the items’ own stats. Full table and details
Abilities and spirit power scaling
value = base + coefficient × spirit power. Upgrades T1 to T3 add to the value, or to the coefficient when marked ×SP. Full table and details

Ability 1
Strix Salvo
Cooldown 25 s (T1 -12 s)
Value Base Coefficient At 100 spirit power Upgrades Damage 27 ×0.74 101 T2 +30, T3 +0.35 ×SP Marked Damage 45 ×1.1 155 T2 +45, T3 +0.35 ×SP 
Ability 2
Chimera Mk1
Cooldown 21 s
Value Base Coefficient At 100 spirit power Upgrades Explosion Damage 70 ×1.5 220 T3 +120 
Ability 3
Jettison Fuel
Cooldown 22 s (T1 -8 s)
Value Base Coefficient At 100 spirit power Upgrades Burst Damage 35 ×0.95 130 T2 +60 
Ultimate
Close The Deal
Cooldown 135 s (T2 -35 s)
Value Base Coefficient At 100 spirit power Upgrades Damage 70 ×1 170 T1 +90 Falling Damage 3 ×0.09 12 T3 +8