
Mystic
Seven
Win rate 55.2% · Pick share 2.8% · Matches 699,685
Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning.
Base stats
- Health
- 730
- Health regen
- 1/s
- Move speed
- 6.7 m/s
- Sprint
- +1.8 m/s
- Stamina
- 3
- Light / heavy melee
- 50 / 116
Weapon
- DPS
- 63
- Damage / bullet
- 10.8
- Shots / s
- 5.83
- Magazine
- 29
- Reload
- 2.35 s
Abilities

Ability 1
Lightning Ball
Shoot a ball of lightning that travels in a straight line. Does damage to all targets in its radius. Slows down when damaging enemies and stops if it hits the world.
- Cooldown
- 26s
- Cast Delay
- 0.2s
- Charges
- 1
- Charge Delay
- 6s
- Radius
- 4.25m
- Damage Per Second
- 75
- Lifetime
- 5s
- T1+1 Charges
- T2+28% Move Speed, +1s Lifetime
- T3+58.5 Damage Per Second, +1.75m Radius

Ability 2
Static Charge
Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius.
- Cooldown
- 42s
- Cast Range
- 15m
- Cast Delay
- 0.2s
- Radius
- 5m
- Damage
- 35
- Delay Before Stun
- 3.5s
- Stun Duration
- 0.9s
- T1-20s Cooldown
- T2+7m Radius, +5m Cast Range
- T3+0.9s Stun Duration, +160 Damage

Ability 3
Power Surge
Power up your weapon with a shock effect, making your bullets proc shock damage on your target. This shock damage bounces to enemies near your target. Occurs once per burst shot.
- Cooldown
- 50s
- Duration
- 10s
- Cast Delay
- 0.2s
- Shock Damage
- 10
- Damage on Jump
- 10
- Max Jumps
- 4
- Jump Radius
- 10m
- T1-18s Cooldown
- T2+3m m Move Speed, +8 Damage on Jump, +8 Shock Damage, +0.23 Damage on Jump, +0.23 Shock Damage
- T3-15 TechResistDebuff, +10s Debuff Duration, +10s Duration

Ultimate
Storm Cloud
Channel an expanding storm cloud around you that damages all enemies within its radius. Enemies do not take damage when they are out of line-of-sight.
- Cooldown
- 205s
- Channel Duration
- 7s
- Radius
- 30m
- Initial Radius
- 10m
- Damage Per Second
- 95
- Strike Radius
- 7m
- Strike Damage
- 75
- Flight Speed
- 1.5m
- T1+55% Bullet Resist
- T2+10m Radius, +5m Initial Radius, +7s Channel Duration
- T3+65 Damage Per Second, +4m Flight Speed
Matchups
Gap between the actual win rate and the one expected from both heroes' overall win rates (last 30 days, whole match).
Strong against
Weak against
Best items
Highest win rate per shop tier, among items bought in at least 5% of Seven's games. Expensive items are often bought by teams already ahead.
Tier 1
AGrit56.8% · bought 25%
Extra Health56.7% · bought 9%
Mystic Expansion55.9% · bought 50%
Extra Stamina55.8% · bought 30%
Tier 2
Bullet Resist Shredder58.3% · bought 7%
Mystic Slow57.6% · bought 16%
Trophy Collector57.3% · bought 9%
Compress Cooldown56.7% · bought 29%
Tier 3
Greater Expansion57.2% · bought 47%
Superior Duration56.9% · bought 67%
Superior Cooldown56.9% · bought 39%
Rapid Recharge56.0% · bought 34%
Tier 4
Spirit Burn62.2% · bought 20%
Indomitable59.9% · bought 19%
Lightning Scroll59.9% · bought 15%
Mercurial Magnum59.6% · bought 7%
Popular player builds
Most favourited builds this week, updated since the last major patch. Search the ID in the in-game build browser to import it.
Build ID 199187
3,497 favorites this week
- Step 1
Extra Regen
Monster Rounds
Extra Spirit
Surge of Power - Step 2
Opening Rounds
Intensifying Magazine - Step 3
Improved Spirit
Toxic Bullets
AFleetfoot
Mystic Vulnerability - Step 4
Boundless Spirit
Spirit Lifesteal
Superior Duration - Step 5
Spiritual Overflow
Escalating Exposure
AInfuser
Spirit Burn - Step 6
Counterspell
ADispel Magic
AUnstoppable
ARefresher - Step 7
Healbane
Superior Cooldown
Transcendent Cooldown
Lightning Scroll
AFocus Lens
Spirit Rend
Rapid Recharge
Ballistic Enchantment
ACultist Sacrifice
Mercurial Magnum
Crippling Headshot - Step 8
Rebuttal
Suppressor
Reactive Barrier
Enchanter's Emblem
AReturn Fire
AMetal Skin
Spirit Resilience
Plated Armor
Spellbreaker
Juggernaut
Indomitable
Build ID 312162
3,356 favorites this week
- Step 1
Extra Regen
Suppressor
Monster Rounds
Extra Spirit
Surge of Power
Toxic Bullets
Spirit Lifesteal - Step 2
AHealing Rite
Enchanter's Emblem
Spirit Shielding
Reactive Barrier - Step 3
AFleetfoot
Improved Spirit
Compress Cooldown
Mystic Vulnerability
Boundless Spirit
Superior Duration
Escalating Exposure - Step 4
Bullet Resilience
Spirit Resilience
Plated Armor
ASilence Wave - Step 5
Leech
Spirit Burn
AUnstoppable
Spellbreaker
AInfuser
Indomitable
Mercurial Magnum
Lightning Scroll - Step 6
ACursed Relic
AScourge
Superior Cooldown - Step 7
Counterspell
ADispel Magic
AEthereal Shift
ARefresher
Transcendent Cooldown - Step 8
Diviner's Kevlar
Juggernaut
Cheat Death
AColossus
Spiritual Overflow
Crippling Headshot
Build ID 626183
3,132 favorites this week
- Step 1
Monster Rounds
Extra Charge
Sprint Boots
Trophy Collector
Extra Spirit
Mystic Expansion - Step 2
AHealing Rite
Rebuttal - Step 3
Duration Extender
Enchanter's Emblem
Spirit Lifesteal
Ballistic Enchantment
Spirit Rend
Compress Cooldown
Mystic Slow
Improved Spirit
Radiant Regeneration
Superior Cooldown
Superior Duration
Rapid Recharge
Greater Expansion - Step 4
AInfuser
Mystic Vulnerability
Escalating Exposure
AUnstoppable
ARefresher
Lightning Scroll
Boundless Spirit
Spirit Burn
Transcendent Cooldown - Step 5
AMetal Skin
Spirit Resilience
ADispel Magic
Counterspell
Plated Armor
Spellbreaker
Recent changes
Updates that changed Seven. Full details in the official notes.
Lore
When mystic energy awoke on Earth, the world changed... anything was possible. But just because anything WAS possible, didn't mean that anything SHOULD be possible. And so the government made rules. Laws. A means for US citizens to enjoy the benefits of the supernatural world in safety. But rules and laws are for lesser men. Men with limitations. Men who were not Seven. There are many rumors about what Seven did to land himself in Lost Whisper, an oubliette for the most dangerous of occultists. But there is no doubt about what happened on the night of his execution. Wards placed by the most powerful ritualists of 7 different nations... wards designed to not just prevent mystical interference with the execution, but to simultaneously obliterate Seven's soul so that it could never be contacted, resurrected, or otherwise be used by someone looking to follow in his footsteps... failed. Onlookers viewed in horror as the strongest mentalist employed by the US Army's head popped like a grape. They screamed as Scotland Yard's premiere occult investigator, the one who allegedly captured Seven, crumbled to ash. Seven's body buckled and writhed against his restraints; his skin burning from eldritch electricity... and yet he would not die. He laughed. He laughed as he tore himself free from his bondage. He laughed as his captors cowered in fear. He laughed as he massacred his tormentors. He laughed as he tasted the fresh air that was denied to him for years. And he laughed when he thought about what he was going to do once he reached New York City.