
Damage calculator
Viscous: damage and DPS
Viscous without items at every boon, computed by the damage calculator’s engine from the game data. Items, upgrades and headshots change these numbers: open the calculator to test a build.
Weapon
- Bullet damage
- 10.34
- Bullets per shot
- 1
- Shots per second
- 4.76
- Magazine
- 20
- Reload
- 2.5 s
- Headshot multiplier
- ×1.455
- Full damage up to / minimum from
- 20 m / 57.5 m
DPS, health and spirit power per boon
DPS with reloads counts the time spent reloading. No items: the investment bonuses start with the first purchases. Full table and details
| Boon | Souls | Bullet | DPS | DPS with reloads | Health | Spirit power |
|---|---|---|---|---|---|---|
| 0 | 0 | 10.34 | 49.2 | 30.9 | 780 | 0 |
| 1 | 200 | 10.7 | 51 | 31.9 | 825 | 1.3 |
| 2 | 500 | 11.06 | 52.7 | 33 | 870 | 2.6 |
| 3 | 900 | 11.42 | 54.4 | 34.1 | 915 | 3.9 |
| 4 | 1,400 | 11.78 | 56.1 | 35.2 | 960 | 5.2 |
| 5 | 2,000 | 12.14 | 57.8 | 36.2 | 1,005 | 6.5 |
| 6 | 2,600 | 12.5 | 59.5 | 37.3 | 1,050 | 7.8 |
| 7 | 3,200 | 12.86 | 61.2 | 38.4 | 1,095 | 9.1 |
| 8 | 3,900 | 13.22 | 63 | 39.5 | 1,140 | 10.4 |
| 9 | 4,600 | 13.58 | 64.7 | 40.5 | 1,185 | 11.7 |
| 10 | 5,300 | 13.94 | 66.4 | 41.6 | 1,230 | 13 |
| 11 | 6,000 | 14.3 | 68.1 | 42.7 | 1,275 | 14.3 |
| 12 | 6,800 | 14.66 | 69.8 | 43.8 | 1,320 | 15.6 |
| 13 | 7,600 | 15.02 | 71.5 | 44.8 | 1,365 | 16.9 |
| 14 | 8,400 | 15.38 | 73.2 | 45.9 | 1,410 | 18.2 |
| 15 | 9,200 | 15.74 | 75 | 47 | 1,455 | 19.5 |
| 16 | 10,100 | 16.1 | 76.7 | 48.1 | 1,500 | 20.8 |
| 17 | 11,000 | 16.46 | 78.4 | 49.1 | 1,545 | 22.1 |
| 18 | 11,900 | 16.82 | 80.1 | 50.2 | 1,590 | 23.4 |
| 19 | 12,800 | 17.18 | 81.8 | 51.3 | 1,635 | 24.7 |
| 20 | 13,800 | 17.54 | 83.5 | 52.4 | 1,680 | 26 |
| 21 | 14,900 | 17.9 | 85.2 | 53.4 | 1,725 | 27.3 |
| 22 | 16,100 | 18.26 | 87 | 54.5 | 1,770 | 28.6 |
| 23 | 17,400 | 18.62 | 88.7 | 55.6 | 1,815 | 29.9 |
| 24 | 18,900 | 18.98 | 90.4 | 56.7 | 1,860 | 31.2 |
| 25 | 20,600 | 19.34 | 92.1 | 57.7 | 1,905 | 32.5 |
| 26 | 22,500 | 19.7 | 93.8 | 58.8 | 1,950 | 33.8 |
| 27 | 24,600 | 20.06 | 95.5 | 59.9 | 1,995 | 35.1 |
| 28 | 26,900 | 20.42 | 97.2 | 61 | 2,040 | 36.4 |
| 29 | 29,400 | 20.78 | 99 | 62 | 2,085 | 37.7 |
| 30 | 32,100 | 21.14 | 100.7 | 63.1 | 2,130 | 39 |
| 31 | 35,000 | 21.5 | 102.4 | 64.2 | 2,175 | 40.3 |
| 32 | 38,100 | 21.86 | 104.1 | 65.3 | 2,220 | 41.6 |
| 33 | 41,400 | 22.22 | 105.8 | 66.3 | 2,265 | 42.9 |
| 34 | 44,900 | 22.58 | 107.5 | 67.4 | 2,310 | 44.2 |
| 35 | 48,600 | 22.94 | 109.2 | 68.5 | 2,355 | 45.5 |
With the 4.8k spike
At 4,800 souls (9 boons), spending them all on Weapon items raises Viscous’s DPS from 64.7 to 94.4 through the investment bonus alone (+46% weapon damage), before the items’ own stats. Full table and details
Abilities and spirit power scaling
value = base + coefficient × spirit power. Upgrades T1 to T3 add to the value, or to the coefficient when marked ×SP. Full table and details

Ability 1
Splatter
Cooldown 26 s (T2 -14 s)
Value Base Coefficient At 100 spirit power Upgrades Damage 55 ×0.7 125 T1 +36, T3 +0.9 ×SP 
Ability 2
The Cube
Cooldown 42 s (T3 -20 s)
No value of this ability grows with spirit power.

Ability 3
Puddle Punch
Cooldown 24 s (T3 -14 s)
No value of this ability grows with spirit power.

Ultimate
Goo Ball
Cooldown 150 s (T1 -25 s)
Value Base Coefficient At 100 spirit power Upgrades Damage 110 ×1 210 T2 +70, T3 +0.2 ×SP