每级所需魂(升级)
英雄通过收集魂来升级。每次升级都会增加子弹伤害、生命值和灵魂强度,数值因英雄而异。共有 35 次升级:第一次在 200 魂,最后一次在 48,600 魂。
每次升级所需魂
两次升级之间的间隔从 300 魂增加到 3,700 魂。第 18 次升级在 11,900 魂时到来。
已在游戏中核实游戏内的魂计数器从 600 开始:将下表的魂数加上 600,即为计数器上显示的数值。
| 升级 | 已获得魂 | 距上次升级 | 游戏内计数 |
|---|---|---|---|
| 1 | 200 | +200 | 800 |
| 2 | 500 | +300 | 1,100 |
| 3 | 900 | +400 | 1,500 |
| 4 | 1,400 | +500 | 2,000 |
| 5 | 2,000 | +600 | 2,600 |
| 6 | 2,600 | +600 | 3,200 |
| 7 | 3,200 | +600 | 3,800 |
| 8 | 3,900 | +700 | 4,500 |
| 9 | 4,600 | +700 | 5,200 |
| 10 | 5,300 | +700 | 5,900 |
| 11 | 6,000 | +700 | 6,600 |
| 12 | 6,800 | +800 | 7,400 |
| 13 | 7,600 | +800 | 8,200 |
| 14 | 8,400 | +800 | 9,000 |
| 15 | 9,200 | +800 | 9,800 |
| 16 | 10,100 | +900 | 10,700 |
| 17 | 11,000 | +900 | 11,600 |
| 18 | 11,900 | +900 | 12,500 |
| 19 | 12,800 | +900 | 13,400 |
| 20 | 13,800 | +1,000 | 14,400 |
| 21 | 14,900 | +1,100 | 15,500 |
| 22 | 16,100 | +1,200 | 16,700 |
| 23 | 17,400 | +1,300 | 18,000 |
| 24 | 18,900 | +1,500 | 19,500 |
| 25 | 20,600 | +1,700 | 21,200 |
| 26 | 22,500 | +1,900 | 23,100 |
| 27 | 24,600 | +2,100 | 25,200 |
| 28 | 26,900 | +2,300 | 27,500 |
| 29 | 29,400 | +2,500 | 30,000 |
| 30 | 32,100 | +2,700 | 32,700 |
| 31 | 35,000 | +2,900 | 35,600 |
| 32 | 38,100 | +3,100 | 38,700 |
| 33 | 41,400 | +3,300 | 42,000 |
| 34 | 44,900 | +3,500 | 45,500 |
| 35 | 48,600 | +3,700 | 49,200 |
各英雄每次升级的成长
每次升级获得的子弹伤害加在基础子弹伤害上(括号内为占基础值的比例)。35 次升级时的总值不含物品:投资加成另外叠加。
| 英雄 | 子弹伤害 / 升级 | 生命值 / 升级 | 灵魂强度 / 升级 | 35 次升级时子弹伤害 | 35 次升级时生命值 |
|---|---|---|---|---|---|
| 阿波罗 | +0.825 (4.5%) | +45 | +1.1 | 47.38 | 2,345 |
| 悖论 | +0.26 (3.8%) | +46 | +1.1 | 15.9 | 2,340 |
| 比波普 | +0.115 (2.3%) | +52 | +1.1 | 9.01 | 2,700 |
| 比利 | +0.127 (2.0%) | +53 | +1.1 | 10.75 | 2,675 |
| 炽焱 | +0.088 (1.6%) | +39 | +1.1 | 8.58 | 2,195 |
| 大和 | +0.154 (2.9%) | +45 | +1.1 | 10.7 | 2,305 |
| 盖斯特夫人 | +1 (4.8%) | +51 | +1.1 | 55.7 | 2,665 |
| 格瑞墓 | +0.054 (1.5%) | +35 | +1.1 | 5.49 | 1,955 |
| 孤猎 | +0.49 (2.5%) | +41 | +1.1 | 36.65 | 2,190 |
| 哈雷黛 | +1.144 (5.8%) | +43 | +1.1 | 59.74 | 2,285 |
| 灰爪 | +0.85 (3.6%) | +38 | +1.6 | 53.26 | 2,110 |
| 卡厉可 | +0.043 (2.3%) | +37 | +1.1 | 3.34 | 2,025 |
| 开尔文 | +0.418 (2.2%) | +60 | +1.3 | 33.23 | 2,980 |
| 空骨丹尼 | +0.42 (2.8%) | +39 | +1.1 | 29.7 | 2,095 |
| 口袋 | +0.14 (3.3%) | +36 | +1.1 | 9.18 | 2,040 |
| 蝰邪 | +0.178 (2.7%) | +35 | +1.1 | 12.81 | 2,005 |
| 岚梦 | +0.143 (2.7%) | +33 | +0.5 | 10.27 | 1,885 |
| 劳什 | +0.31 (3.7%) | +50 | +1.1 | 19.31 | 2,530 |
| 雷姆 | +0.34 (2.1%) | +28 | +1.1 | 27.9 | 1,660 |
| 灵魅 | +0.14 (2.5%) | +35 | +1.1 | 10.54 | 1,955 |
| 麦金妮 | +0.171 (2.8%) | +52 | +1.1 | 12.07 | 2,600 |
| 门侍 | +1.25 (5.2%) | +42 | +1.1 | 67.75 | 2,225 |
| 米娜 | +0.275 (3.8%) | +27 | +1.1 | 16.94 | 1,605 |
| 魔液 | +0.36 (3.5%) | +45 | +1.3 | 22.94 | 2,355 |
| 莫克双雄 | +0.085 (3.0%) | +65 | +1.1 | 5.78 | 3,205 |
| 佩吉 | +0.52 (1.5%) | +31 | +1.1 | 53.2 | 1,765 |
| 柒 | +0.24 (2.2%) | +41 | +1.1 | 19.2 | 2,165 |
| 奇能 | +0.5 (4.0%) | +61 | +1.1 | 30.1 | 3,015 |
| 青藤 | +0.08 (1.8%) | +45 | +1.2 | 7.25 | 2,330 |
| 赛凌 | +0.82 (4.6%) | +33 | +1.1 | 46.7 | 1,845 |
| 蜃景 | +0.3 (2.0%) | +45 | +1.1 | 25.3 | 2,305 |
| 鼠王 | +0.18 (3.0%) | +50 | +1.1 | 12.3 | 2,550 |
| 所罗门 | +0.4 (1.3%) | +40 | +1.1 | 44 | 2,180 |
| 薇妲 | +0.495 (4.0%) | +28 | +1.1 | 29.66 | 1,735 |
| 维克多 | +0.26 (2.2%) | +34 | +1.1 | 21.1 | 1,990 |
| 沃督 | +0.25 (1.4%) | +60 | +1.1 | 26.09 | 2,905 |
| 无双魔术师 | +0.55 (3.3%) | +38 | +1.3 | 35.75 | 2,060 |
| 西尔芙 | +0.117 (2.3%) | +31 | +1.1 | 9.2 | 1,915 |
| 希弗 | +0.165 (3.4%) | +46 | +1.1 | 10.58 | 2,440 |
| 亚伯兰 | +0.1 (2.8%) | +49 | +1.1 | 7.1 | 2,515 |
| 诛邪者 | +0.27 (3.4%) | +43 | +1.1 | 17.45 | 2,325 |
每次升级获得的抗性:比波普 (+0.3% 子弹抗性)、开尔文 (+0.6% 灵魂抗性)、麦金妮 (+0.3% 灵魂抗性)和奇能 (+0.6% 子弹抗性)。
其他机制
游戏数据来自 deadlock-api.com,于 2026/10/18 同步。表格随每次更新同步。