游戏机制

每级所需魂(升级)

英雄通过收集魂来升级。每次升级都会增加子弹伤害、生命值和灵魂强度,数值因英雄而异。共有 35 次升级:第一次在 200 魂,最后一次在 48,600 魂。

每次升级所需魂

两次升级之间的间隔从 300 魂增加到 3,700 魂。第 18 次升级在 11,900 魂时到来。

已在游戏中核实游戏内的魂计数器从 600 开始:将下表的魂数加上 600,即为计数器上显示的数值。

升级已获得魂距上次升级游戏内计数
1200+200800
2500+3001,100
3900+4001,500
41,400+5002,000
52,000+6002,600
62,600+6003,200
73,200+6003,800
83,900+7004,500
94,600+7005,200
105,300+7005,900
116,000+7006,600
126,800+8007,400
137,600+8008,200
148,400+8009,000
159,200+8009,800
1610,100+90010,700
1711,000+90011,600
1811,900+90012,500
1912,800+90013,400
2013,800+1,00014,400
2114,900+1,10015,500
2216,100+1,20016,700
2317,400+1,30018,000
2418,900+1,50019,500
2520,600+1,70021,200
2622,500+1,90023,100
2724,600+2,10025,200
2826,900+2,30027,500
2929,400+2,50030,000
3032,100+2,70032,700
3135,000+2,90035,600
3238,100+3,10038,700
3341,400+3,30042,000
3444,900+3,50045,500
3548,600+3,70049,200

各英雄每次升级的成长

每次升级获得的子弹伤害加在基础子弹伤害上(括号内为占基础值的比例)。35 次升级时的总值不含物品:投资加成另外叠加。

英雄子弹伤害 / 升级生命值 / 升级灵魂强度 / 升级35 次升级时子弹伤害35 次升级时生命值
阿波罗+0.825 (4.5%)+45+1.147.382,345
悖论+0.26 (3.8%)+46+1.115.92,340
比波普+0.115 (2.3%)+52+1.19.012,700
比利+0.127 (2.0%)+53+1.110.752,675
炽焱+0.088 (1.6%)+39+1.18.582,195
大和+0.154 (2.9%)+45+1.110.72,305
盖斯特夫人+1 (4.8%)+51+1.155.72,665
格瑞墓+0.054 (1.5%)+35+1.15.491,955
孤猎+0.49 (2.5%)+41+1.136.652,190
哈雷黛+1.144 (5.8%)+43+1.159.742,285
灰爪+0.85 (3.6%)+38+1.653.262,110
卡厉可+0.043 (2.3%)+37+1.13.342,025
开尔文+0.418 (2.2%)+60+1.333.232,980
空骨丹尼+0.42 (2.8%)+39+1.129.72,095
口袋+0.14 (3.3%)+36+1.19.182,040
蝰邪+0.178 (2.7%)+35+1.112.812,005
岚梦+0.143 (2.7%)+33+0.510.271,885
劳什+0.31 (3.7%)+50+1.119.312,530
雷姆+0.34 (2.1%)+28+1.127.91,660
灵魅+0.14 (2.5%)+35+1.110.541,955
麦金妮+0.171 (2.8%)+52+1.112.072,600
门侍+1.25 (5.2%)+42+1.167.752,225
米娜+0.275 (3.8%)+27+1.116.941,605
魔液+0.36 (3.5%)+45+1.322.942,355
莫克双雄+0.085 (3.0%)+65+1.15.783,205
佩吉+0.52 (1.5%)+31+1.153.21,765
柒+0.24 (2.2%)+41+1.119.22,165
奇能+0.5 (4.0%)+61+1.130.13,015
青藤+0.08 (1.8%)+45+1.27.252,330
赛凌+0.82 (4.6%)+33+1.146.71,845
蜃景+0.3 (2.0%)+45+1.125.32,305
鼠王+0.18 (3.0%)+50+1.112.32,550
所罗门+0.4 (1.3%)+40+1.1442,180
薇妲+0.495 (4.0%)+28+1.129.661,735
维克多+0.26 (2.2%)+34+1.121.11,990
沃督+0.25 (1.4%)+60+1.126.092,905
无双魔术师+0.55 (3.3%)+38+1.335.752,060
西尔芙+0.117 (2.3%)+31+1.19.21,915
希弗+0.165 (3.4%)+46+1.110.582,440
亚伯兰+0.1 (2.8%)+49+1.17.12,515
诛邪者+0.27 (3.4%)+43+1.117.452,325

每次升级获得的抗性:比波普 (+0.3% 子弹抗性)、开尔文 (+0.6% 灵魂抗性)、麦金妮 (+0.3% 灵魂抗性)和奇能 (+0.6% 子弹抗性)。

其他机制

游戏数据来自 deadlock-api.com,于 2026/10/18 同步。表格随每次更新同步。