
Weapon item · Tier 2
Recharging Rush
1,600 souls · Passive · Win rate 50.2% · Purchases (30 days): 2,244,582
Stats and effects
Dealing significant weapon damage replenishes a charge for each of your charged abilities.
- Max Ammo
- +20%
- Weapon Damage
- +10%
- Damage Threshold
- 200
- Cooldown
- 25s
- Time Frame
- 3.5s
Part of its effects depend on the situation: the damage calculator leaves them off until you tick them.
Win rate by rank
Win rate of players who bought Recharging Rush over the last 30 days. The tier compares it with the other items in the same rank, like the tier list.
#7 of 16 Weapon tier 2 items by win rate.
| Rank | Tier | Win rate | Purchases |
|---|---|---|---|
| All ranks | B | 50.2% | 2,244,582 |
| Initiate – Seeker | B | 50.1% | 94,181 |
| Acolyte – Sentinel | B | 50.2% | 111,266 |
| Mystic – Ritualist | B | 50.7% | 99,443 |
| Emissary | B | 50.8% | 53,375 |
| Oracle | B | 51.1% | 67,220 |
| Phantom | B | 51.4% | 64,147 |
| Ascendant + | B | 51.7% | 39,291 |
Heroes that buy Recharging Rush the most
Share of each hero’s matches with Recharging Rush, and the hero’s win rate in those matches.
Investment bonus
Recharging Rush counts 1,600 souls toward the Weapon investment bonus: alone, it gives +12% weapon damage. 800 more souls of Weapon items reach the next threshold (+15% weapon damage). Full table and details
Patches that changed Recharging Rush
Other Weapon items of tier 2
Active Reload1,600 · WR 53.1%
AFleetfoot1,600 · WR 52.2%
Weakening Headshot1,600 · WR 51.3%
Titanic Magazine1,600 · WR 50.6%
Melee Charge1,600 · WR 50.6%
Opening Rounds1,600 · WR 50.2%
Spirit Shredder1,600 · WR 50.1%
Swift Striker1,600 · WR 50.0%
Mystic Shot1,600 · WR 49.6%
Intensifying Magazine1,600 · WR 49.5%
Stalker1,600 · WR 49.2%
Slowing Bullets1,600 · WR 49.1%
ASplit Shot1,600 · WR 48.8%
Long Range1,600 · WR 48.0%
Kinetic Dash1,600 · WR 47.7%