
Weapon item · Tier 2
Opening Rounds
1,600 souls · Passive · Win rate 50.2% · Purchases (30 days): 5,047,137
Stats and effects
Your attacks have additional Weapon Damage against enemies above 50% health.
- Bullet Velocity
- +60%
- Weapon Damage
- +8%
- Spirit Power
- +7
- Weapon Damage
- +25%
Part of its effects depend on the situation: the damage calculator leaves them off until you tick them.
Win rate by rank
Win rate of players who bought Opening Rounds over the last 30 days. The tier compares it with the other items in the same rank, like the tier list.
#6 of 16 Weapon tier 2 items by win rate.
| Rank | Tier | Win rate | Purchases |
|---|---|---|---|
| All ranks | B | 50.2% | 5,047,137 |
| Initiate – Seeker | B | 49.8% | 214,126 |
| Acolyte – Sentinel | B | 50.0% | 243,317 |
| Mystic – Ritualist | B | 50.1% | 206,209 |
| Emissary | B | 50.3% | 103,215 |
| Oracle | B | 50.2% | 122,131 |
| Phantom | B | 50.3% | 111,369 |
| Ascendant + | C | 50.0% | 61,809 |
Heroes that buy Opening Rounds the most
Share of each hero’s matches with Opening Rounds, and the hero’s win rate in those matches.
Investment bonus
Opening Rounds counts 1,600 souls toward the Weapon investment bonus: alone, it gives +12% weapon damage. 800 more souls of Weapon items reach the next threshold (+15% weapon damage). Full table and details
Patches that changed Opening Rounds
Other Weapon items of tier 2
Active Reload1,600 · WR 53.1%
AFleetfoot1,600 · WR 52.2%
Weakening Headshot1,600 · WR 51.3%
Titanic Magazine1,600 · WR 50.6%
Melee Charge1,600 · WR 50.6%
Recharging Rush1,600 · WR 50.2%
Spirit Shredder1,600 · WR 50.1%
Swift Striker1,600 · WR 50.0%
Mystic Shot1,600 · WR 49.6%
Intensifying Magazine1,600 · WR 49.5%
Stalker1,600 · WR 49.2%
Slowing Bullets1,600 · WR 49.1%
ASplit Shot1,600 · WR 48.8%
Long Range1,600 · WR 48.0%
Kinetic Dash1,600 · WR 47.7%