
Mystic
Sinclair
Win rate 45.8% · Pick share 1.3% · Matches 326,652
With the help of their unwilling assistant, The Magnificent Sinclair can confuse enemies with curving hexes and rapid bolts.
Base stats
- Health
- 730
- Health regen
- 1/s
- Move speed
- 7.2 m/s
- Sprint
- +1.6 m/s
- Stamina
- 3
- Light / heavy melee
- 50 / 116
Weapon
- DPS
- 44.9
- Damage / bullet
- 16.5
- Shots / s
- 2.72
- Magazine
- 16
- Reload
- 2.5 s
Abilities

Ability 1
Vexing Bolt
Fire a bolt of magic that deals Damage, increasing as it travels. If you have an Assistant, they also cast Vexing Bolt at reduced damage. Press Ability 1 to redirect the bolt towards your crosshairs.
- Cooldown
- 24s
- Cast Range
- 500m
- Cast Delay
- .1s
- Charges
- 1
- Charge Delay
- 3s
- Max Damage
- 120
- Radius
- 3.25m
- Max Redirects
- 1
- T1+25% Fire Rate, +5s Debuff Duration
- T2-13s Cooldown
- T3+126 Max Damage, +50% Assistant Damage

Ability 2
Spectral Assistant
Summon an Assistant at the targeted location. The Assistant attacks whenever you fire your weapon, dealing Damage. While the Assistant is out, you can press Ability 2 to swap positions with your Assistant. Casting Spectral Assistant also reloads your weapon.
- Cooldown
- 40s
- Duration
- 6s
- Cast Range
- 15m
- Cast Delay
- .15s
- Damage
- 15
- Max Swaps
- 2
- Max Leash Radius
- 20m
- T1-10s Cooldown
- T2+7s Duration, +5m Cast Range, +5m Max Leash Radius
- T3+60% Fire Rate, +12.599999 Damage

Ability 3
Rabbit Hex
Hex a target area and transform all enemies into a Rabbit for a limited duration. Rabbits are small and move faster, but take increased Damage and are unable to perform most actions. Hex does not interrupt abilities.
- Cooldown
- 26s
- Cast Range
- 24m
- Cast Delay
- .15s
- Damage Amp
- 15%
- Radius
- 6m
- Movement Speed Limit
- 6m
- Move Speed bonus
- +36%
- Hex Duration
- 2s
- T1-10s Cooldown
- T2+1s Hex Duration
- T3+2m Radius, +7% Damage Amp

Ultimate
Audience Participation
Copy the Ultimate of an enemy hero for a limited time. Reactivating the ability will use the Copied Ultimate instead. Copies will inherit this ability's upgrade points. Audience Participation will also copy the cooldown.
- Cooldown
- 85s
- Cast Range
- 20m
- Cast Delay
- 0.15s
- Copy Duration
- 9s
- Copied Cooldown
- 60%
- T1
- T2
- T3
Matchups
Gap between the actual win rate and the one expected from both heroes' overall win rates (last 30 days, whole match).
Strong against
Weak against
Laning phase
Souls lead of Sinclair's lane duo at 15:00, in 2v2 lanes (last 30 days). Win rate covers the whole match.
Best lane partners
Hardest lane opponents
Best items
Highest win rate per shop tier, among items bought in at least 5% of Sinclair's games. Expensive items are often bought by teams already ahead.
Tier 1
AGrit47.6% · bought 18%
Extra Stamina47.1% · bought 14%
Extra Health46.9% · bought 14%
Mystic Burst46.3% · bought 20%
Tier 2
Mystic Vulnerability48.7% · bought 19%
Mystic Slow48.6% · bought 15%
Compress Cooldown47.8% · bought 41%
AGuardian Ward47.8% · bought 11%
Tier 3
Fortitude48.8% · bought 15%
Superior Cooldown48.4% · bought 56%
Superior Duration47.7% · bought 72%
Stamina Mastery47.6% · bought 6%
Tier 4
Mystic Reverb56.7% · bought 13%
Diviner's Kevlar55.2% · bought 25%
Spirit Burn54.8% · bought 21%
AMagic Carpet54.2% · bought 15%
Popular player builds
Most favourited builds this week, updated since the last major patch. Search the ID in the in-game build browser to import it.
Build ID 612084
2,100 favorites this week
- Step 1
Extra Spirit
Extra Charge
Mystic Expansion
Improved Spirit
Opening Rounds
Enchanter's Emblem
Monster Rounds
ACultist Sacrifice - Step 2
Rebuttal
AHealing Rite
Healbane - Step 3
Compress Cooldown
Rapid Recharge
Greater Expansion
Duration Extender
Superior Cooldown
Superior Duration - Step 4
ADispel Magic
Counterspell
Reactive Barrier
AGuardian Ward
ADivine Barrier - Step 5
Boundless Spirit
Transcendent Cooldown
Spirit Burn
Escalating Exposure
Mystic Reverb
Diviner's Kevlar - Step 6
ACursed Relic
Lightning Scroll
AKnockdown
ASlowing Hex
Mystic Slow - Step 7
AWarp Stone
AMajestic Leap
Veil Walker
Cheat Death
AUnstoppable
Indomitable
Spellbreaker
APhantom Strike
AMetal Skin
ARescue Beam
Spirit Shielding
Trophy Collector
ARefresher
AVortex Web
Tankbuster
ADisarming Hex
ASilence Wave
Spirit Snatch
Arcane Surge
Recharging Rush
Titanic Magazine
Melee Charge
Build ID 363949
1,497 favorites this week
- Step 1
Opening Rounds
Extra Spirit
Mystic Regeneration
Improved Spirit
Extra Charge
Enchanter's Emblem
Sprint Boots
Trophy Collector
Rapid Recharge
Enduring Speed
Mystic Expansion
Surge of Power
Quicksilver Reload
Greater Expansion
Radiant Regeneration - Step 2
AGuardian Ward
Titanic Magazine
Monster Rounds
ARusted Barrel
AGolden Goose Egg
Mystic Burst - Step 3
Mercurial Magnum
Boundless Spirit
Escalating Exposure
Mystic Reverb
Transcendent Cooldown
ASpirit Sap
ADecay
Tankbuster - Step 4
ADivine Barrier
Veil Walker
Spirit Lifesteal
Counterspell
Reactive Barrier
Spirit Shielding
AMagic Carpet
AInfuser
Witchmail
ADispel Magic
Indomitable - Step 5
AKnockdown
AEcho Shard
ASlowing Hex
Superior Duration
ACursed Relic
Mystic Slow
Lightning Scroll
AVortex Web
AScourge - Step 6
Healbane
Spirit Burn - Step 7
AWarp Stone
AMetal Skin
AReturn Fire
ADisarming Hex
Juggernaut
Bullet Resilience
Plated Armor
Build ID 345202
1,101 favorites this week
- Step 1
Extra Charge
Mystic Burst
Mystic Expansion
Extra Spirit
Enchanter's Emblem
Sprint Boots
Rapid Recharge
Trophy Collector
Compress Cooldown - Step 2
AKnockdown
ADispel Magic
ADisarming Hex
ASlowing Hex
AMetal Skin
Spirit Shielding - Step 3
Tankbuster
Mystic Reverb
Mystic Vulnerability
Spirit Burn
Surge of Power
Escalating Exposure
Superior Cooldown
Boundless Spirit
Mercurial Magnum
Greater Expansion
Transcendent Cooldown
AGuardian Ward - Step 4
AMajestic Leap
Enduring Speed
Juggernaut - Step 5
AEcho Shard
AVortex Web
Mystic Slow
Duration Extender
Superior Duration
Lightning Scroll
Recent changes
Updates that changed Sinclair. Full details in the official notes.
Lore
Henry's parents told him he was too young and impulsive to mess with real magic, and so they gave him a deck of cards to play with. He took to sleight of hand naturally and soon was dazzling his classmates with fantastic feats of illusions that were done without mystic artifacts or incantation. When he was in high school he met Savannah, and their mutual love of stage magic sparked a whirlwind romance. Soon they fell in love and created an act together. Obviously they were meant to be; and so at prom, Henry proposed to Savannah and they married soon after graduation. Unsurprisingly both sets of parents were not thrilled at this prospect, but Henry and Savannah knew they were soulmates. And so they cemented their love for one another by having a blood mystic bind their souls for eternity. When an on-stage accident claimed both their lives, no one was sure who to blame. Henry claims Savannah was out of position. Savannah says Henry didn't wait for his cue. But one thing's for sure, since their souls are tied to each other neither one of them have been able to move on. Now a bickering pair of ghosts, Henry and Savannah need to work together if they want to have any chance of undoing their eternal union.